- April 2nd, 2016, 6:43 am
#8330
We can also add: If the leader dies,the robbery/raid will be over
^This will add compensation for those solo people roaming around the map^
I can't recall the last bandit I've seen running around solo. Honestly every bandit I've seen lately has been at least a group of 3. Police are lucky to even get a group of 2 going and you want to organize the bad guys?But they dont have to be a police to kill robbers. Organizing the bad guys will make the rp more like an rp. In real life robbers would organize there raids,robberies and make sure they have enough people. The bandits are unorganized unless they join a group. True that theres always atleast a group of 3 but where do they rob? in rural areas where people are alone. People themselves take the risk of being rob by going into the woods alone.The bandits are pretty much like snipers, they wait for the target to be open and strike them when they do not expect it.Reason why bandits group is to make robbing easier but that doesnt mean its a 100% chance tho. Players can still interfere. so Organizing the bad guys wont have much of an effect to non bandits as it will just be the same, get surrounded robbed and stuff. This just tackles a new perspective of the villians. The rp itself lack roles on bad guys so thats why there are so many bandits. If we were able to add a superior role to like what the rp did to police, then it can provide a more stable dark side unlike a horde of bandits but having a leader to lead them.
We can also add: If the leader dies,the robbery/raid will be over
^This will add compensation for those solo people roaming around the map^