Page 1 of 1

Remove /kit food and health

Unread postPosted:March 9th, 2017, 11:17 pm
by James
These right here in my opinion help ruin RP. Why? First off they make Chef and Doctor basically useless. Farmers might actually be growing crops and feeding the public instead of everyone munching on spawned in MRE's. Second off, RP is already too easy. They need to make it challenging to survive, and infinite food isn't helping. Also, please don't be that guy that says "Oh but James.. if it's too easy just find another server!". If I didn't like this server I wouldn't be making this post. So tell me what you think of this. Oh, and one last thing. I don't care if the freshies are starving. If you care so much about the people who can't do their jobs then go feed them. You may think that sounded mean. Well first off... Hawaii has food literally on the trees... and if they need food... they can cut... the trees. Second off.. THEY CAN JUST DO THEIR JOB AND EARN MONEY. PERIOD. Anyway thanks for reading.

Re: Remove /kit food and health

Unread postPosted:March 9th, 2017, 11:45 pm
by Killer Kitty
Listen hear bud pickles are green... Ya that's really all pickles are green your pint is useless so that's all bye

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 6:35 am
by Mushy
Hey James,

Before there was no /kit health or /kit food, players would basically die from starvation all the time because people would still not pick the chef and doctor roles. We need to find a bigger incentive for players to become a chef or a doctor. The tendency is for most people to pick a role that allows them to legally shoot others within the rules. Removing /kit food will not make more people pick chef and farmer, and removing kit /health will not make it so more people pick the doctor role. As for doctors, by the time the doctor arrives and someone is bleeding, 90% of the time it would be too late.

I will get in touch with Ragna to also have a look at your suggestion.

Thank you for your feedback.

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 6:55 am
by RagnarosPower
My response is exactly like Mushy's although I have been thinking about lowering the amount of items you get from those kits, I will work on making the health and chef kits way less OP tonight, thank you for the suggestion.

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 7:47 am
by Killer Kitty
If you could tell me what you made the health and food kit now since you changed the kits please and thank you

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 9:44 am
by Helena
If you could tell me what you made the health and food kit now since you changed the kits please and thank you
/kit food:
  • 2 mre's
  • 2 bottles of water
  • a pizza
/kit health
  • 1 medkit
  • 2 splints
  • 2 vaccines
  • 2 dressings (or bandages can't remember)

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 11:52 am
by Mushy
As Ragna said above, we will work on making the health and chef kits way less OP shortly.

In case you need further assistance, please feel free to make a new post under our Suggestions Forum Section.

Thank you for your contact. We appreciate your feedback!

Re: Remove /kit food and health

Unread postPosted:March 10th, 2017, 2:45 pm
by RagnarosPower
The kits have been changed to the following:

/kit Health - 2 hours cooldown
1 medkit
1 splint

/kit food - 2 hours cooldown
1 pizza
2 water bottles

Hopefully those changes are better for the RP servers, thank you for the suggestion OP!