Bandit role
Unread postPosted:May 14th, 2016, 2:06 pm
Around 70 % of the players on the roleplay Server are bandits so I'm asking if u can make the Bandit to a VIP role that Players can Play without getting robbed from every 3rd Person.
Around 70 % of the players on the roleplay Server are bandits so I'm asking if u can make the Bandit to a VIP role that Players can Play without getting robbed from every 3rd Person.They will not make the Bandit Role a VIP role, but they can increase the cooldown of a robbery from 15 minutes to 30 minutes.
I agree with cod, it shouldnt be a VIP role. Maybe a longer cooldown might be better but also the police are slacking. I raided a base and 3 police officers just sat and watched. so maybe make the police role more strict and you need training for the police role???Around 70 % of the players on the roleplay Server are bandits so I'm asking if u can make the Bandit to a VIP role that Players can Play without getting robbed from every 3rd Person.They will not make the Bandit Role a VIP role, but they can increase the cooldown of a robbery from 15 minutes to 30 minutes.
These statistics will go down due to the fact that a 911 call plugin will be added tomorrow (20th), There are more police chiefs being promoted, and finally when the police chief roles are filled a whitelist to police officer will most likely be put in affect (so I've heard) to make it so rcmp will listen to they're superiors and we can successfully deploy police around the map and using the 911 call it will notify all police of your location so response time will be faster and more likely.I like the plug-in of 911 as well, and my idea instead of stop players from calling a robbery less than 15 minutes, we can make it so that the /rob command does have a cool-down. That means we are going to have to force everyone to start using commands to roleplay. Good idea about the 911 issue, I give it a +1/