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Treehouses?

Unread postPosted:May 31st, 2016, 2:10 pm
by Game master
If anyone knows how exploitable a treehouse is in unturned, it's me. I love the challenge of building a hidden yet functional living space within a certain confine.

But the idea might be OP and result in too many players building simple platforms with lockers to hide their junk.

A certain set of rules should be made to prohibit the inadequate usage of trees as building spaces.

For instance, every treehouse I personally live in is closed off. Even if made of plates, it has a floor, walls, and a ceiling, often a second floor or snipers roost. More often I build in tree clusters of 4, quadrupling the challenge but giving me four connections to the ground for those newby nitpicking trial mods.

Don't ban tree houses, they are fun to build and represent a challenge to anybody wishing to hide their base. Underwater is too wet for crops and players without maxed diving might drown. On the water is too noticeable, every other base gets raided within hours of completion. So making tree houses will present a way for players to hide their creations and gear, as long as their house consists of a floor, four or more walls, a ceiling, and a bed. If you want to get serious, make it mandatory to have a small part of the structure stick out of the leaves.

Any player can pass any tree and cut it down, revealing all of or a portion of your base. Although the tree trunk connects your base to the ground, the actual trunk should not count as a raid if damaged, or maybe it should, let's figure this out.
Either way, unless it is banned or made illegal, I shall continue to build in trees. Let's just find a way to make it a better RP experience.

Re: Treehouses?

Unread postPosted:May 31st, 2016, 2:52 pm
by BannedHammer
Problem; newest update made it so cut down trees no long have a hit box. So now the base would literally be floating if the tree is cut. To be on the safe side, just build pillars going up to the base inside where the tree should be.

Next wipe we will be adding in a few base rules aswell. Thank you for bringing this up at such a convenient time!

Re: Treehouses?

Unread postPosted:May 31st, 2016, 4:15 pm
by Game master
Ah sheit. Time to move meh drugs

Re: Treehouses?

Unread postPosted:May 31st, 2016, 4:33 pm
by Sp4x
Same :roll: ;) :shock: :? :cry: