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Cooldowns
Unread postPosted:December 5th, 2016, 9:52 pm
by Helena
What about making cooldowns smaller? I think that instead of waiting 1 day to change role the cooldown should be 12 hours or if it's posible 10 or 8 hours. Also the kits for all roles. Should be 10 minutes, this is just a personal opinion and based on other players in-game comments about cooldowns
Re: Cooldowns
Unread postPosted:December 6th, 2016, 2:07 pm
by Flopdup
You don't change jobs every 10 hours in real life now do ya?
Re: Cooldowns
Unread postPosted:December 6th, 2016, 4:50 pm
by Helena
I don't even work. Lol? But like i'm playing at 9 pm and i decide do change role and then the next day i play at 4 pm and i want to change role again but i have to wait 5 more hours so it becomes boring
Re: Cooldowns
Unread postPosted:December 6th, 2016, 4:54 pm
by Flopdup
That was just an example. And find the role you're best at, ya don't have to change roles all the time
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:06 pm
by Helena
Guess your right, but what about the kits and the /tpa ?
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:23 pm
by Clifford
The role comes with the kit it is used for and also... Remember that if you do change your role by "Accident" You may ask a moderator to change it or... if your mvp+ you ask a supermod
And 24 hours is to short anyway i think it should be longer as we dont want people to constantly be changing roles so then there would be really no way of people making bamboo
So this would resort into "low players" But i do understand why you are saying this i do know its hard to get a builder when theres none on but... just do with what you have Craft it :D and if not just wait the time have patients. I do not think it would be a good idea sorry
-Husky
-Clifford
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:27 pm
by Helena
Guess your right, but what about the kits and the /tpa ?
thanks and yes i get that idea but it does not answer this question lol
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:30 pm
by wonslowcar
I was honestly pretty salty when they changed the role cooldown from 12 hours to 1 day and the raid cooldown to 1 hour.
Also, some roles get good weaponry from their kits. Like armorsmith. Imagine getting a deagle every 10 mins and getting your kit for like 3 hours straight and selling them all. Do you know how overpowered that would be?
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:58 pm
by Helena
Yolo ? (Just lock this shit xD i get it and i'm sorry)
Re: Cooldowns
Unread postPosted:December 6th, 2016, 5:59 pm
by Dutchy
changing the kit timer to 10 mins as you said will make /kit a goldmine with /sell ing everything. It is good the way it is.