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experience multiplier for Rp?

Unread postPosted:December 12th, 2016, 1:36 pm
by Helena
put a 1.5 or 2 exp multiplier? how do i make a poll to see if people agree

Re: experience multiplier for Rp?

Unread postPosted:December 13th, 2016, 5:37 pm
by Agent74
There is no need for an experience multiplier, I'm not sure why you would need it (Apart from obviously getting more experience).

Re: experience multiplier for Rp?

Unread postPosted:December 13th, 2016, 5:57 pm
by Dutchy
There is no need for an experience multiplier, I'm not sure why you would need it (Apart from obviously getting more experience).
It is rather hard for non-donatprs to get XP cause we got /kit 50kxp and they have to cut down trees to get what? 7XP?

Re: experience multiplier for Rp?

Unread postPosted:December 13th, 2016, 6:01 pm
by Agent74
Cutting down trees gets you both XP and the materials to build a base or add on to your base, with a chainsaw it's not that hard. Also Donors paid for their extra privileges so we get extra luxuries then those who didn't, and I do understand that there are no zombies to kill for xp either, but the RP aspect has increased without zombies in my opinion.

Re: experience multiplier for Rp?

Unread postPosted:December 13th, 2016, 6:06 pm
by Catnip
Cutting down trees gets you both XP and the materials to build a base or add on to your base, with a chainsaw it's not that hard. Also Donors paid for their extra privileges so we get extra luxuries then those who didn't, and I do understand that there are no zombies to kill for xp either, but the RP aspect has increased without zombies in my opinion.
The 1.5x experience gain wouldn't negate the donor's XP kits, it'd simply make it easier for non-donors to get the experience, as not everyone has the time or patience to chop down trees for an hour trying to get enough XP to max out cardio and exercise.

Also, the fact that there are no zombies to kill has increased the RP aspect of the RP servers, but it's also removed a significant portion of the XP and Bamboo gain for non-donators, as chopping trees is much less effective and more time consuming then killing zombies, and it doesn't give the bamboo a player would get from killing zombies.

Re: experience multiplier for Rp?

Unread postPosted:December 14th, 2016, 3:02 am
by Agent74
Cutting down trees gets you both XP and the materials to build a base or add on to your base, with a chainsaw it's not that hard. Also Donors paid for their extra privileges so we get extra luxuries then those who didn't, and I do understand that there are no zombies to kill for xp either, but the RP aspect has increased without zombies in my opinion.
The 1.5x experience gain wouldn't negate the donor's XP kits, it'd simply make it easier for non-donors to get the experience, as not everyone has the time or patience to chop down trees for an hour trying to get enough XP to max out cardio and exercise.

Also, the fact that there are no zombies to kill has increased the RP aspect of the RP servers, but it's also removed a significant portion of the XP and Bamboo gain for non-donators, as chopping trees is much less effective and more time consuming then killing zombies, and it doesn't give the bamboo a player would get from killing zombies.
Agreed, not sure if there is another way to replace the zombies, for getting bamboo and xp. Perhaps a small non-donor xp kit around 100-500xp? For the bamboo I'm not sure of a way to actually implement that.

Re: experience multiplier for Rp?

Unread postPosted:December 14th, 2016, 3:15 am
by Nyte
i personally think there should be at least 1.5x exp multiplier, for non donators like us who grinds around 2 hours for exp just to get skills max gets sometimes kos'd and lose almost 800 worth of exp and have to go grind again 1x5multiplier will make it easier currently birch=4xp maple=5xp pine=6xp

Re: experience multiplier for Rp?

Unread postPosted:December 15th, 2016, 1:42 pm
by Helena
donators get xp with a kit while non donators have to cut down trees, i spend 1 and a half hour cutting down tress to fully upgrade some skills to then go back to rp town and get KOS to lose 2 levels per skill :bored:

Re: experience multiplier for Rp?

Unread postPosted:December 15th, 2016, 1:51 pm
by jose
Donators also have to wait to use there kits :bored:

Re: experience multiplier for Rp?

Unread postPosted:December 15th, 2016, 2:17 pm
by Dutchy
Donators also have to wait to use there kits :bored:

Non-donators can't even use it once.