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The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 10th, 2017, 8:30 pm
by James
So recently I discovered something I call "lag lines". What these are will probably surprise you. Most people believe the random lag spikes... well are random, but they aren't. These "Lag Lines" when you cross them are the cause of these "random lag spikes". 90% of the time when you cross this line you will receive a 1-5 second dosage of 0 FPS. What I propose to help this hopefully temporary issue with Unturned is allowing players to mark these lag lines with signs as I have already done to all the "lag lines" in Alberton Pandahut#13. I know there aren't signs in IRL that say "Lag line here" but I truly believe these lines of metal signs would help RP by the means of not getting run over when you cross the road, not getting randomly killed because of it during a raid, and just... not lagging all the time without knowing in general. I hope this is allowed and it can continue to be done across the whole server.
Thanks for reading.

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 10th, 2017, 10:05 pm
by James
If you think signs aren't helpful then you clearly have no idea what I am talking about and under-estimate how much lag these "lag lines" cause when you walk through them.

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 10th, 2017, 10:30 pm
by Apples
This actually is true.

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 10th, 2017, 11:16 pm
by James
Which is true, my post or his?

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 15th, 2017, 12:21 am
by Helena
i saw the signs on 13 lmao i jumped across them for 5 minutes 😹

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 15th, 2017, 1:52 am
by Tiillo
10/10 would kill cops frozen in lag line while kidnapping again

But an actual problem with this is that after every server wipe, like the ones just recently is that when the lag starts to build up again, the lag line doesn't build up in the same place, it seems tonne random.

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 16th, 2017, 8:05 am
by NinjaTroll
I was searching to solve this problem for 2 weeks! I thought that its on my side not on the server side, if you know how to fix it please contact me on steam: fronox34. :/

Re: The Discovery Of Lag Lines On Pandahut#13

Unread postPosted:January 19th, 2017, 6:01 am
by Mushy
Correct me of I'm wrong, but these lag lines you describe seem to be the point at which your render distance value kicks in and starts rendering massive player-built towns, and other structures.

I will look into this. Not to shoot down your idea, although I believe these signs would only contribute to even more lag. :-(