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Raid Suggestions

Unread postPosted:February 18th, 2016, 8:51 am
by BannedHammer
In light of recent events.
There have been rules set that the defenders have infinite lives up until the point that their beds are destroyed. But what about the attackers? Is the raid timed? Do the raiders get infinite lives until they destroy the beds? How many raids can go on at one time? I don't think anyone know, so I'm here asking/suggesting some rule updates.
  1. • Raiders should get some sort of limited lives
  1. • There should be a limit of only 1 raid at a time.
  1. • Raid calls MUST be called in WORLD CHAT (I've seen too many people getting away with raids in area chat.)
  1. • If raiders aren't limited on lives, there should be some way of timing a raid.
Not really able to think of anything else that isn't already covered but these seem to be some major rules that were overlooked the first time through. Thank you for taking your time and reading my suggestions.

Re: Raid Suggestions

Unread postPosted:February 18th, 2016, 9:59 am
by Arashi_tlk
When you say timed raids, how much do you think is adequate time for a raid? The drawback is if the raiders can't get to the loot in time, due to a large base well fortified (many doors and walls), there is gonna be a lot of bitching about how long the raids should have. "Oh it wasn't enough time! It needs to be longer!" Or the flip side "The Raiders have WAAAAY too much time! Make it shorter!" And who exactly is gonna time these raids? I mean yeah, if a mod is on, the raiders could call a raid and mod goes on duty, tp's to the raid caller, and times it. In world chat the mod could give them some idea when it's gonna be ending soon so they know to start backing off if they haven't finished. Any raiders still in the base can be considered breaking the timed raid rule.

As for the lives, that is gonna be hard to tell until the end of a raid because no one is gonna want to stop during the raid to complain about so and so still going to the base when they shouldn't be there. That would cause a waste of time, if there still is the timer on the raid. As the rules indicate, raiders can keep going to the raid until they ALL die, meaning all of them at one point and time, none of them in the base. (Which should be part of the raid rules, all raiders have to be INSIDE the base, no guy on the outside of the base accepting TP's being anchor for anyone that dies) As for defenders, they can keep going to the base as long as they have their bed there. Keep in mind people, there is a /TPA timer that is pretty long to help control on /tpa's to raids. /home timer could be extended the same amount if people really feel there should be a limited life system.

Another thing to note would be when declaring a raid, it should say something like "Ark group raiding base near Seattle" or if they have someone helping, "Ark group with so and so, raiding base near Seattle" This way no one can join in to help raiders in the middle of the raid. Any other people helping a group raid can be accountable for breaking raid rules.

I agree, there should only be one raid at a time, to clear confusion.

Another thing to add would be, whomever calls the raid, has to declare it's over. This way no one else in the raid group can say it's over when they aren't all ready to call it over. This will clear confusion on if the raid is really over or not. But as soon as that person declares it's over, that's final, it's over, no take backs. Any kills after that point should be considered KOS. No matter who kills who. (defender killing a raider right after they declared it over or vise versa) At that point they should all go on their ways, Normal RP resumes.

I will admit, Raiding yesterday turned into basically Wars with some sort of rules. It seemed like a killing field. And there was a lot of confusion about the lives rule. So I would like to say, I believe any raiding group declaring a raid should be responsible for actually reading the rules that day to make sure they ALL know the rules. So when they declare a raid, they're ALL agreeing that they read the rules that day. Meaning if any of them break a new rule that was implemented, that one person that broke a rule, is to blame for not being up to date on the rules, aka not reading the rules, and should be accountable for whatever rule they broke. Actions against breaking said rules like that could be a warning system, too many warnings and they get a ban. If a mod catches that person breaking a rule during the raid, they can kick them, reason "Not knowing the rules, go read them. Warning 1" or something like that.

Re: Raid Suggestions

Unread postPosted:February 18th, 2016, 4:07 pm
by LummyWolf
Arashi, if there's one thing I disagree with what you said, it has got to be this:

"Any raiders still in the base can be considered breaking the timed raid rule."

I feel any raiders left in the base should be on their 'last life' of sorts. Where once they die, they should not be allowed to come back.

I'll be honest, when I read the raiding rules and read 'once all raiders have died the raid is over' I assumed that meant each individual person only had one life. Where once you die, you aren't allowed to come back to raid.

Back in relation to OP, raids being called in World Chat should be a must. IMO, if it isn't, it shouldn't be a raid at all. Same should apply to robberies. "[Name] is being robbed. [insert robbery text]"

Also, clean the rules section of the Roleplay post up. Organize it, please. I'm sure that would benefit many new users to the server. Also, a 'recently added rules' or 'recently modified rules' section to that post would also be very, very helpful.

Re: Raid Suggestions

Unread postPosted:February 18th, 2016, 6:23 pm
by Arashi_tlk
Arashi, if there's one thing I disagree with what you said, it has got to be this:

"Any raiders still in the base can be considered breaking the timed raid rule."

I feel any raiders left in the base should be on their 'last life' of sorts. Where once they die, they should not be allowed to come back.
Well with that, the reason for a Timed Raid would be that they only have so long to be in the base. As an example, say if it was 5 mins, well then you have 5 mins to complete your raid. That is the whole point of timed raids. Basically, if you go over that allotted time, you would be breaking that 5 min timer, and breaking the timed raid rule. Hence why I stated that if you are still in the base, it would be considered breaking the timed raid rule. You were inside the base to raid, when you are no longer raiding you shouldn't be in the base, and you sure as hell shouldn't be killing anyone.
Back in relation to OP, raids being called in World Chat should be a must. IMO, if it isn't, it shouldn't be a raid at all. Same should apply to robberies. "[Name] is being robbed. [insert robbery text]"
I will concur with you about Raids should be said in World Chat, and if their were Timed Raids, it would need to be so that mods can time it. But for the robberies, I find that it is more beneficial to say it in Area Chat this way someone seeing the chat doesn't just think it's someone on the other side of the map being robbed. Reason for this is because if you are running a lot of people don't look behind them. So it helps clear up some confusion, if any. After the robbery is over, the victim could say in World Chat they were robbed and cops would have something to do. If the person dies, then the robber could state that it was a robbery and they did not comply.

Re: Raid Suggestions

Unread postPosted:February 18th, 2016, 9:51 pm
by BannedHammer
The only problem I see with Area Chat robberies is that not everyone Moderator has access to logs to see if they actually said it.

Re: Raid Suggestions

Unread postPosted:February 19th, 2016, 8:35 am
by RagnarosPower
The only problem I see with Area Chat robberies is that not everyone Moderator has access to logs to see if they actually said it.
Nope ^ mods officially have permission to view logs now.