License plugin idea!
Unread postPosted:December 4th, 2017, 5:42 pm
by TrippL
Currently, the only way to make money for the city bank account is through tickets and kill warrents and it doesn’t generate that much bamboo. My idea is either to have a percentage of the money from the cost of the license (ex: 25% or 50%) put into the city bank account or allow the mayor to put an added tax on licenses (ex: 20% so a $200 license will cost $240.)
Plz add a yes/no poll and then discuss which type or why it shouldn’t be implemented (also don’t say if it is to hard to code unless you know how to)
Re: License plugin idea!
Unread postPosted:December 4th, 2017, 6:15 pm
by Aren
Hey,
This idea was very well received by our players and staff, so we took up on it. You can see more info on the changes here: http://pandahut.net/forums/viewtopic.ph ... 04#p112304.
Seeing as the amount of Bamboo collected from Tickets is not quite cutting it for Mayor-related activities, we have set is so that 100% of the Bamboo from licenses goes to the Town Balance. This makes sense, since all Vaults and License Shop are owned and maintained by the city. Feel free to post back your thoughts or ideas.
Thank you for your suggestions. We appreciate your feedback!
Taken from :
http://pandahut.net/forums/viewtopic.ph ... se#p112306
Re: License plugin idea!
Unread postPosted:December 4th, 2017, 6:24 pm
by TrippL
Hey,
This idea was very well received by our players and staff, so we took up on it. You can see more info on the changes here: http://pandahut.net/forums/viewtopic.ph ... 04#p112304.
Seeing as the amount of Bamboo collected from Tickets is not quite cutting it for Mayor-related activities, we have set is so that 100% of the Bamboo from licenses goes to the Town Balance. This makes sense, since all Vaults and License Shop are owned and maintained by the city. Feel free to post back your thoughts or ideas.
Thank you for your suggestions. We appreciate your feedback!
Taken from : http://pandahut.net/forums/viewtopic.ph ... se#p112306
thanks for letting me know that this was already solved, It wasn't in the rules / roles so i assumed it wasn't.