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Turret Suggestion

Unread postPosted:June 3rd, 2016, 6:21 pm
by The Realist
Since the initial removal of turrets I have come up with some rules to regulate the future usage of them. Feel free to expand on them

1. Have turrets only inside your base and nowhere else

2. You cant use them to kos (Baiting people to go inside and then using it to kill them)

3. Cant have open windows and using them (Cant have an open window and have the turret point outside, only have the turret point inside of your base.

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:25 pm
by Skyfry428
+1. Turrets are EXTREMELY useful in helping to defend against raids, or false raids, in my base's case, so having turrets means people stay out.
Also to add a rule- Turrets MUST be inside your base, you cannot have them on your vehicle or in the middle of nowhere, similar to a claim flag.
ALSO TAKE NOTE: If someone places a sentry, and that sentry kills somebody, it will be announced in chat that whoever placed the turret is the one that shot down whoever was near the sentry.
Meaning that if someone decides to disobey these rules and place a turret where anybody can be shot at at any time, they will still be shown to have killed them illegally and be able to be punished.

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:30 pm
by danzeman00
Quick question as I haven't been on to test the turrets, can they be shot down?

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:33 pm
by Beastmcrambo
+1

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:34 pm
by Skyfry428
Yes, the turrets can be shot down, they have 200 health @danzeman00

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:46 pm
by The Realist
Quick question as I haven't been on to test the turrets, can they be shot down?
Yes they can, 200 hp, 2 hits

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:53 pm
by Catnip
I've tested them out a little bit on singleplayer, they have insane range, I put one near the entrance of the military base on washington, and it could hit zombies on the other side of the military base. Though it only attacks zombies that are currently aggroed, I don't know if that extends to them attacking all aggroed zombies, or just zombies that are aggressive towards you.

Also they are more inaccurate then players, but if you pop a Mil Barrel/Ranger Barrel on 'em, they are as accurate as a player, Honestly as is, these things are the definition of overpowered, so I don't think they should be put in until they have been balanced, and even then, their use /needs/ to be restricted on RP servers, because as is, if these things are put into the server as is, raids will be almost impossible if someone has multiple turrets inside their base.

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 6:57 pm
by Josh
These rules DO NOT apply to #13, as turrets are restricted from the server. As for #10, these rules still DO NOT apply until RagnarosPower has approved them. Realist, STOP making up rules.
Topic Locked until RagnarosPower has made a decision.

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 7:03 pm
by RagnarosPower
These rules DO NOT apply to #13, as turrets are restricted from the server. As for #10, these rules still DO NOT apply until RagnarosPower has approved them. Realist, STOP making up rules.
Topic Locked until RagnarosPower has made a decision.
It seems as this was only made for suggestions on how the turrets could be added on the server with appropriate rules against them, therefore we can have this unlocked if some good suggestions come out, if not the Sentry gun will remain restricted, thanks Josh but leave this unlocked until further notice.

Re: Turret Rules

Unread postPosted:June 3rd, 2016, 7:08 pm
by The Realist
These rules DO NOT apply to #13, as turrets are restricted from the server. As for #10, these rules still DO NOT apply until RagnarosPower has approved them. Realist, STOP making up rules.
Topic Locked until RagnarosPower has made a decision.
Apologies, Meant to say suggestion