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Role Timer

Unread postPosted:June 15th, 2016, 1:34 am
by random street cat
The role timer, I don't even know what time it's set to, but let me make an example where it is inconvenient.

I get home from school or work and decide to play. I switch to weaponsmith role since I want to sell some guns etc. Then, my friend gets online. He wants to be a bandit with me, but I switched to the weaponsmith role 3 hours before he got on, woops. Can't be bandit with him until the next day. (Stupid.)

I suggest changing the timer to something like 8 hours, this way you prevent abuse but allow people who for example play in the morning, to then switch their role later in the evening etc. 24 hours is way too high imo. +, admins and mods get to switch roles whenever they want :/

Re: Role Timer

Unread postPosted:June 15th, 2016, 7:13 am
by Skyfry428
+1, being able to switch later in the day would be really nice.

Re: Role Timer

Unread postPosted:June 15th, 2016, 7:19 am
by BG.Five
Inconvinient suggestion. With your idea there would be people changing to explosive expert buying what they need and later that they will change to bandits. Or such as going for weaponsmith, buying weapons and after this going bandit.

Re: Role Timer

Unread postPosted:June 15th, 2016, 7:25 am
by random street cat
That still happens...