- November 1st, 2016, 3:55 am
#41402
Before I say anything at all let me start by admitting that I completely agree with this rule as a rule. As a rule FearRP will encourage true RP. However in my opinion this rule is too strict.
Now let me quickly mention something. I have left the Sheriff's Office for several reasons. One of these reasons is my love of playing sociopathic character. For anybody who doesn't know what a Sociopath is basically a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.
These RP identities manifest as bandits or druggies who don't do drugs now but are fried from before the apocalypse.
This love stems from something I have come to realize about myself. A friend once asked me "What do you honestly think you would do to survive a zombie apocalypse"
The answer quite simply is become a semi-suicidal sociopath.
In fact in Real Life right now if a criminal pointed a gun at me I would freeze in fear for a few seconds. But after this fear dissolved into reason I would get in the criminals face screaming that they kill me or I kill them.
When I play Pandahut now, I very much carry this attitude. The way I play is on the edge of my seat. I enjoy not knowing how I will react because this gives me a way to vent my emotions. I know I'm slightly crazy when a gun is put to my head, it's happened to me in real life before.
So because of the way I play I very often play as a version of myself. I run around with a slightly insane voice talking and interacting as if the situation was real. Quite frankly if the situation was real I would lean into the barrel of a gun rather than bend over and let them rob me, I'm just not that submissive.
So this rule being so strict is going to damage a small but fun part of my gaming experience on the Pandahut servers.
I motion that the rule be changed in some way. A few basic ways would be restricting this to certain roles or allowing players to choose but not change their minds. If a player chooses to play like I do then they can't act afraid to lose their loot and vice versa.
This rule doesn't need some super complicated change to help I'm just saying it's restricting what I see as the best part of my gameplay. What does a bandit care if I get in his face when being robbed? They get to kill me and get my loot quicker.
Either way I do generally agree with this rule I just think it could be a little less strict. Thank you for your time and please consider.
Now let me quickly mention something. I have left the Sheriff's Office for several reasons. One of these reasons is my love of playing sociopathic character. For anybody who doesn't know what a Sociopath is basically a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.
These RP identities manifest as bandits or druggies who don't do drugs now but are fried from before the apocalypse.
This love stems from something I have come to realize about myself. A friend once asked me "What do you honestly think you would do to survive a zombie apocalypse"
The answer quite simply is become a semi-suicidal sociopath.
In fact in Real Life right now if a criminal pointed a gun at me I would freeze in fear for a few seconds. But after this fear dissolved into reason I would get in the criminals face screaming that they kill me or I kill them.
When I play Pandahut now, I very much carry this attitude. The way I play is on the edge of my seat. I enjoy not knowing how I will react because this gives me a way to vent my emotions. I know I'm slightly crazy when a gun is put to my head, it's happened to me in real life before.
So because of the way I play I very often play as a version of myself. I run around with a slightly insane voice talking and interacting as if the situation was real. Quite frankly if the situation was real I would lean into the barrel of a gun rather than bend over and let them rob me, I'm just not that submissive.
So this rule being so strict is going to damage a small but fun part of my gaming experience on the Pandahut servers.
I motion that the rule be changed in some way. A few basic ways would be restricting this to certain roles or allowing players to choose but not change their minds. If a player chooses to play like I do then they can't act afraid to lose their loot and vice versa.
This rule doesn't need some super complicated change to help I'm just saying it's restricting what I see as the best part of my gameplay. What does a bandit care if I get in his face when being robbed? They get to kill me and get my loot quicker.
Either way I do generally agree with this rule I just think it could be a little less strict. Thank you for your time and please consider.
gobrock19 liked this
The wold is ours, even if it burns