PandaHut Roleplay #13 Checkpoint Removed
Unread postPosted:December 28th, 2016, 7:39 pm
Hi there,
Anyone who has played PandaHut RP #13 server in the past couple of days would of noticed that a Police Checkpoint was recently added North of Alberton.
And after taking Player concerns into consideration I have removed the Checkpoint. It did cause a few problems some of those were having Police constantly online to keep the doors open, many players just drove past it, caused a bit of lag due to entities placed around it.
I intend to replace the Checkpoint with something else that will improve Police Gameplay without destroying normal RP. Whatever I come up with will go through Queenie and Josh before it is fully implemented.
I hope you are glad that the Checkpoint is now removed but expect something else to takes it place (Not exactly another CheckPoint).
We appreciate the Feedback you gave us about the Checkpoint.

Sorry if it caused any inconveniences.
Anyone who has played PandaHut RP #13 server in the past couple of days would of noticed that a Police Checkpoint was recently added North of Alberton.
And after taking Player concerns into consideration I have removed the Checkpoint. It did cause a few problems some of those were having Police constantly online to keep the doors open, many players just drove past it, caused a bit of lag due to entities placed around it.
I intend to replace the Checkpoint with something else that will improve Police Gameplay without destroying normal RP. Whatever I come up with will go through Queenie and Josh before it is fully implemented.
I hope you are glad that the Checkpoint is now removed but expect something else to takes it place (Not exactly another CheckPoint).
We appreciate the Feedback you gave us about the Checkpoint.


Sorry if it caused any inconveniences.