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Building Health

Unread postPosted:June 4th, 2016, 8:18 pm
by Miku
Many people have been suggesting increasing the health of buildings because how easy it is to raid.
We can do this on 1-9, 14.
Please vote on what you'd like.
This will not 100% decide what we pick.
Be sure to comment on your thoughts!

Re: Building Health

Unread postPosted:June 4th, 2016, 8:44 pm
by Possum
You guys should also realize, while you don't want to be raided, it's part of the game. While it helps you not get raided, it also prevents you from raiding other bases.

Re: Building Health

Unread postPosted:June 4th, 2016, 8:47 pm
by Jine
YEAH! If you increase the health to a large amount, I'll end up abusing all the time! Wait what?

Re: Building Health

Unread postPosted:June 4th, 2016, 11:37 pm
by danzeman00
10x health all the way!!!! Invincible structures time boys

Re: Building Health

Unread postPosted:June 8th, 2016, 2:41 pm
by DarkFlame101
Way to strong like really? 2 RPGs for one metal wall?

Re: Building Health

Unread postPosted:June 8th, 2016, 2:46 pm
by Miku
It is 2 rpg shots for one metal wall right now, That is vanilla unturned.

Re: Building Health

Unread postPosted:June 8th, 2016, 4:40 pm
by Jay
The game is created to be played as it is.
If this is so, then why were mods and plugins created? And this is mainly to make it harder for people with millions of bamboo to just buy an RPG and 20 rockets. If this was put into place then they would need 40-60 rockets, and most people don't really want to waste that much, making bases stand for longer and have a purpose rather than being raided within hours of building it.