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Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 7:22 pm
by Flowity
Landmines are a problem in server 10 and 13.
I've been killed walking out of my base before by a landmine.
The moderator couldn't see the kill in logs because I bled out.
Long story short it is way to easy to RDM with landmines and there is not really a proper use for them.
Thank you all for reading my post!
Re: Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 7:29 pm
by Lushless
Its hard to set rp rules for traps, this is a good post, im curious to see what the admins say.
Re: Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 8:27 pm
by ExOTiCiLLuSIoNs
The admins can increase the damage of these traps making it so that you die instantly and not bleed to death. I like landmines and claymores and which admins could raise the price higher for them if they have more damage.
Re: Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 8:28 pm
by Sp4x
Ooh, this is a hard topic.
We could ban landmines/claymores, but both of them spawn naturally (On Washington at least) and it would just cause problems overall.
Re: Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 8:32 pm
by wonslowcar
This is considered trolling, just take a screenshot of the explosion and of you bleeding and show it to them when you ask them for a refund.
Re: Server 10 and 13 landmines.
Unread postPosted:November 27th, 2016, 8:41 pm
by Lushless
and yet there is a donor kit that gives landmines and claymores for the rp servers 0-0!