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#73507
I was in a discussion with KipPeblo and PapaAuzzy in sc, and I've beginning to realize how painful it is to not have any clear guidelines and/or plugins that can easily supply staff with proof in sits.

They (or at least Auzzy) means that it's up to the players to come up with evidence that shows that they are innocent. This sit immediatly comes to mind.

Let's assume player A gets attempt kos'd by player B. Naturally, player A retaliates and kills player B. The logs will of course show that player A killed player B, making player A look like the bad guy and player B like the victim, when in reality it was the other way around.


After the discussion with PapaAuzzy, I figure that he would've banned player A, since player A almost never has any proof in that kind of sit. Player B would've walked free in the streets with not a worry in the world, with even his inventory restored.

This sit comes up almost all the time, and I personally thinks it's completely horrible that we have no real way of knowing who is at fault. Because in these kind of sits, it's almost always 50/50 who was right/wrong. What do I do? Do I just trust my gut? Because trusting one's gut is a very unprofessional way of dealing with sits, even if it might work more than it fails. Apparently, auzzy would do this (and I'm sure many other mods would) but is this really the right way of doing it? I have become very anxious when dealing with sits like these because it feels like russian roulette, just hoping for the player I'm banning to actually be the criminal. This has resulted in me just refunding both sides and carry on with RP. But even this feels awkward in times when I'm pretty sure who the koser is, but there is no absolute proof.
User avatar
By Dutchy
#73511
One way of knowing who did is it to remember hoe many HP player A had when he killed B. And try to contact peoplr who were near this situation when it occured. If there were none and both stories contradict, restore the inventory of person B and let both off as you dont have enough evidence.
User avatar
By Helena
#73552
Two words
damage logs
If unturned ca handle damage logs like Gmod. It would be super duper awesome (but i don't think it's possible) However it's always a pain to be in a 40 minutes mod sit for a player that lies and you triying to upload a video and at the end the player that lied only gets a verbal warning instead of a ban.

My recommendation: record everything you do on RP
User avatar
By tMoist
#73580
One way of knowing who did is it to remember *how many HP player A had when he killed B.
Well I remember an excessive sit I had with British were he was unsure if I was the bad guy or not. What happened is I (Player A) was chilling with some fellow outlaws (Players B). When a car pulled up and a random player (Player C) came out with a blunt, and started pelting Players B with lead. I was first shot at, but I already backed up when I saw him with the bluntforce, so I was not majorly damaged, as I was mainly out of range. But then healed up, before killing Player C, so the kill log recorded me as a fully healed player killing another player. After a lengthy modsit no bans were issued, because of the amount of confusion over what exactly happened. As banan said, damage logs would be great, and HP does not always matter, as who would sprint into battle on 20% and bleeding?
Helena liked this
#80704
Hopefully damage logs will be able to be used soon, I believe it is possible but wouldn't have a clue how to do it. If you have any more questions and or concerns please make another post in our Roleplay Help Center

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