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By Fuzzy
#148722
Big -1

Completely defeats the purpose of "everything is free loot except kos loot"
TomatoChunks liked this
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By pvt amar
#148827
forget about the loot. im talking about the raids and the kidnapps and robberies inside the building. plus he have to only warn once for people to get out using a special format.
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By Cookie
#148855
forget about the loot. im talking about the raids and the kidnapps and robberies inside the building. plus he have to only warn once for people to get out using a special format.

So u want a cop bodyguard hibrid ?
So someone robs inside the building anyone can kill a rober so wtf is the point and kidnaps can kidnap someone out of the store then u /resuce and say he was in the store generaly ussles idea
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By Classified_
#148878
If this role was to be made, which I'm not saying it is but here are some things you'd need to know;

1. Does someone need to be arrested? Be police... If this role was to be made it would still need to /arrest.
2. Stop raids on a base? Any police officer can stop raid, including the base owners.
3. Kill the kidnapper(s)? Be a bodyguard or police. Both roles can stop the kidnap that is on-going.
4. Is a robbery going on? Everyone can kill the robber and save the victim.

All-in-all, these four things are basically a cop thing, and we already got FIVE roles for that (Police, S.W.A.T, Chief, Deputy & Captain).

This role isn't really needed, and would most likely cause more confusion.

Edit; I've read some of the responses to this post.


"plus he has to only warned once for people to get out using a special format."
Base owners can warn themselves... Not that hard.

1/ a security guard get hired using the command(example:/guard « donut shop Alberton »
This command is already used by bodyguards, could be changed.

2/ the security guard can accept using /accept guard or /deny guard.
Same as above.

3/if accepted, the security guard has 5 min to go to the right place he's guarding.
Seems fair.

4/he can kill a kidnapper, robber or raiders within 10 meters of the building he's guarding.
As said, the police/bodyguard can do this + everyone can end robberies.

5/he only have to warn once to get an intruder out before killing him(this one is tricky but might be ok) using « w1 get out Amar, after 10 sec I can kill you »
No, just no... This will create a lot of confusion for a lot of people.

6/security guard must be paid at least 500bb an hour.
Seems fair.

7/a security guard can guard 5 buildings in the same time at the only condition they're all in a 100 meters radius. (example: Orangeville)
No... That's really shady...

8/he cant help a player escape an arrest, considering he's a law enforcement branch.
Seems bad too, as law enforcement can be corrupt, why can't he? Unless you take this as a law.

9/he can kill players who damage or destroy crops or damage clients inside.
Base owner(s) can kill the said player that damages said crops, and the victim of the attack can defend himself, or have a bodyguard.


(I did edit the grammar a bit).

I'm not saying this is a bad idea, but as said; If this role was to be made, which I'm not saying it is it needs A LOT of rework and would take plenty of time to cover everything, and we're still working on other rules and such that still is a minor confusion to people.
pvt amar liked this

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