This is unable to be done as the server wipes them, the server is unable to find the difference between a normal players base, and a donators base as these are usergroups and not a core feature of unturned. Mushy / Miku will notify you if they find any thing they are able to do to make this suggestion reality as it is repetitively good. Thanks mate
VIP+thanks to Jose, merry Christmas to you! VIPThanks to FunkMasterFlex, really appreciated mate! MVP+ thanks to the mighty Kaz, the guy who brightened my day and always helped me with my builds
Why would you build a 100k base? Big bases get wiped anyway.
These are one of the things that annoy me about Pandahut. I don't blame the staff as much as I blame the server maintenance. I just want to put it out there, that the reason why the PH servers can't take much is because of how much there are.
If there were to be just 2 RP servers, 2 pvp servers, a vanilla server, and a few others the servers will be much better with reducing lag.
On the other hand, it annoys me how staff members (Not pointing fingers) wipe a base simply because it is big. Granted, for the issues I said before, but still. The staff member should take some time to investigate the base, see if it is a clan base. Compare it's size with its owners.
For example, if there's one huge base, and a guy with no friends, you could wipe it. If there's a group of eight people or more, please don't. You could clearly see how much time, work, and mainanace was necessary for its construction.
I don't know what your sources are nor where they come from, but this is not even close to being the case. Our machines never go above 70% CPU/RAM/HD/Network usage at peak hours on peak days. Even if we were to host one single server per machine (we have tried this with RP#10) the exact same issues would persist. We would have just as much lag, which is not connection nor server-related (we have tools that monitor the average pings on all servers at all times), but rather client-side FPS issues while trying to render bases/clutter on the map - the exact reason why structures are wiped if their owners do no login for three or more days. This limitation is related to Unturned itself as well as the specifications of the clients' computers. As far as big bases go, if they are causing FPS lag to the majority of players and we receive multiple complaints, we do investigate them before wiping them with the intent to cause minimal damage and act on behalf of the entire server and not a single group. You're entitled to your opinions, but please do us all a favour and check your facts before being voicing them.
We have 9 baby ducks and a cat. Four ducklings died from starvation and had to be rushed to the hospital, but survived after eating an extremely large number of cookies. To this day, Pandahut has been the leading cause of wiggling.