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Removing starter guns from kits
Unread postPosted:May 13th, 2017, 4:06 am
by Loxtonjoel
As said above I feel the removal of starter guns from kits would slightly deter players from KOSing, as they would have to work for their guns. Let's give an example Loxton has just spawned in and Instantly chooses bandit and gets the kit, and bang have a gun, the first person who I see I'm probably going to KOS.
Hopefully this will join Mushys other addition of you cannot pick lethal role such as bandit or police in the first 30 mins of joining.
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 5:31 am
by FabAlien
Great idea, i feel like good will really help with the Kos problem in pandahut.
Maybe make the roles able to buy their starter gun at the license shop?
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 5:34 am
by Loxtonjoel
Great idea, i feel like good will really help with the Kos problem in pandahut.
Maybe make the roles able to buy their starter gun at the license shop?
yeah that could be good
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 6:06 am
by Danny Dog
As said above I feel the removal of starter guns from kits would slightly deter players from KOSing, as they would have to work for their guns. Let's give an example Loxton has just spawned in and Instantly chooses bandit and gets the kit, and bang have a gun, the first person who I see I'm probably going to KOS.
Hopefully this will join Mushys other addition of you cannot pick lethal role such as bandit or police in the first 30 mins of joining.
-1
Example:
>Flopdup was shot in the a head by ARandomPleb
>/kit mvpplusbandit
>Recieves clothes
>Any weaponsmiths?
>No weaponsmiths
>2 hours later
>Any weaponsmiths ?
>Mushy: Me
>/tpa Mushy
>/ tpa
>1 zubek plz
>1,000 plz
>No way
>Sad feels like I wasted $40
>Leaves server
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 6:08 am
by baasdanny
What about kit police they get a starter gun
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 7:13 am
by Loxtonjoel
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 7:35 am
by Helena
Make the exception for certain roles of course
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 8:25 am
by Federix02
I see what you are trying to do But Kos will always happen and It would make it really hard for a starter player who knows what rp is to arrest/rob or just protect themselves. and also it would drain money very quickly
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 9:53 am
by FabAlien
I didn't mean that you had to buy the gun every time you did, but that if you for example Paris 2k the cobra will be unlocked for your police kit. And yes, Kos will always be an issue
Re: Removing starter guns from kits
Unread postPosted:May 13th, 2017, 9:58 am
by n1ck45h
My friend likes the idea too maybe to non donators cuz then they will have to buy a rank