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New Raiding Mechanics

Unread postPosted:June 18th, 2017, 5:34 pm
by Ryewolf
Raiding is easy when there are no cops on right. But even when there is just one on raiding in he can come back an infinite of times whilst raiders only have one life. IF this was truly RP the cop would die once and not be able to come back. This makes it so that raiding is nearly impossible alone when actual cops are on. They have no chance to actually raid because they have to worry about defending themselves more than raiding then it turns into a "Kos zone". Cops need to have only one life while defending raids.

Re: New Raiding Mechanics

Unread postPosted:June 18th, 2017, 5:49 pm
by FabAlien
+1
How bow base owner

Re: New Raiding Mechanics

Unread postPosted:June 18th, 2017, 5:50 pm
by Ryewolf
+1
How bow base owner
Everyone should be limited to 1 life being as it is RP. You die you do not remember anything. You are basically a new person.

Re: New Raiding Mechanics

Unread postPosted:June 18th, 2017, 6:46 pm
by tMoist
Generally when you or another bandit is raiding, you will plan the raid, you'll have the right gear, the right places to hide and the wonders ability to stop the kos zone whenever you please. Cops have none of that. Say it gets hairy and 3 swat are pinned in, they can't just /raidover and drive off before they get arrested, they have to fight there way out, or tpa away like a puss puss. And for my first point, the bandits are usually prepared, cops have to spawn in a police car, drive over to the raid then attack with whatever weapons they have in there hands, I once tried to stop a raid with a vonya, the only weapon I had on me (hey the most important thing is that I tried). Where as raiders will often have a dragon fang or some sort of long range cop-killing machine. So sorry, it's a -1 from me.

Re: New Raiding Mechanics

Unread postPosted:June 19th, 2017, 10:32 pm
by Miku
+1
How bow base owner
Everyone should be limited to 1 life being as it is RP. You die you do not remember anything. You are basically a new person.
Yeah well you try enforcing that, it's nearly impossible.

Re: New Raiding Mechanics

Unread postPosted:June 19th, 2017, 10:37 pm
by Veteran Vanilla
+1 I've had many raids stopped due to the fact there are around 5-8 cops coming back ∞ times and there is only so many of us, so many medical supplies and so much ammo.

Re: New Raiding Mechanics

Unread postPosted:June 22nd, 2017, 6:43 am
by Mr Who
+1
How bow base owner
Everyone should be limited to 1 life being as it is RP. You die you do not remember anything. You are basically a new person.
so ur trying to say is , new life rp rule is added?

Re: New Raiding Mechanics

Unread postPosted:June 22nd, 2017, 6:50 am
by Mr Who
also he said new life rp tho which means : if the cop die theres a new cop born to stap the raid :D

Re: New Raiding Mechanics

Unread postPosted:June 22nd, 2017, 10:39 am
by Abstract Shadow
also he said new life rp tho which means : if the cop die theres a new cop born to stap the raid :D
More realistically, it would mean once you die, you wake up as a new person; also meaning you have no idea there's a raid going on.

Re: New Raiding Mechanics

Unread postPosted:June 22nd, 2017, 10:53 am
by RyDollaSign09
realistically a raid would absolutely never win against the police. They just send in more, and tougher guys, until they send in the military. A raid should be this prolonged affair where you kill the defenders and loot as your leisure, it should be a calculated pitched battle.
I agree. In real life there won't be just one police officer on duty in a city. There would be multiple reinforcements and higher up groups to deal with a situation like this. So why should there be one life for a lonely cop on an RP server?