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terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 5:39 pm
by The Duke II
If I’m not mistaken explosive vests are going to be added to unturned and I think making preparationss for the a new role called terroist would be a great ide. The role explaosive expert would be abolished and the terroist rank would be merged with this previous role. This will bring a whole new dynamic aspect of role play.
Thank you for your attention.
Four time mayor duke
Re: terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 5:53 pm
by TheWolfKing<3
-1
There's no politic arguments that go to the extreme in the server that much besides the forums arguments you start.
Re: terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 5:55 pm
by The Duke II
-1
There's no politic arguments that go to the extreme in the server that much besides the forums arguments you start.
What? Lol what’s this got to do with the thread and as a trial mod there’s no need to point fingers and as a mod you should try resolve conflicts not start them mate
Re: terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 6:40 pm
by YoloMcYoleo
There is not going to be an explosive vest in Unturned, Nelson didn't like the idea of it. That's why he added the explosive chewing gum.
Re: terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 6:47 pm
by Danny Dog
If I’m not mistaken explosive vests are going to be added to unturned and I think making preparationss for the a new role called terroist would be a great ide. The role explaosive expert would be abolished and the terroist rank would be merged with this previous role. This will bring a whole new dynamic aspect of role play.
Thank you for your attention.
Four time mayor duke
It’s not going to be added in the foreseeable future
Re: terrorist role and remove explosive expert
Unread postPosted:December 6th, 2017, 6:51 pm
by Brylyth
I'm sorry to be so blunt here.
The idea of making a terrorist role is stupid.
Among them, it does not quite correctly describe the purpose the role would serve.
A terrorist, by definition, is one who commits acts of terror for a political agenda.
The only thing that this could possibly entail would be trolling or KOSing players, on the threat you would continue to do so if (x mayor) where not voted in.
There's no other way one could truly play the part of a terrorist.
And honestly, there would be *countless* players who join, and understand "terrorist" to be akin to "mass shooter".
Furthermore, the Explosives Expert role, as they are, actually have legitimate RP actions with police (they are ALLOWED to buy confiscated explosives).
Re: terrorist role and remove explosive expert
Unread postPosted:December 7th, 2017, 7:04 am
by Ze Golden Pug
If kos wasn't a problem let's add this to make it worse (no just stop no more)
Re: terrorist role and remove explosive expert
Unread postPosted:December 7th, 2017, 7:31 am
by DavidBishop
I think that this is a good idea
Re: terrorist role and remove explosive expert
Unread postPosted:December 7th, 2017, 9:07 am
by ACerealBowl
-1 to terrorist
Re: terrorist role and remove explosive expert
Unread postPosted:December 7th, 2017, 10:33 am
by babydaddy1012
your crazy -1 we have enough killing as it is for now doing terrorist is crazy XD