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Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 1:02 am
by Miku
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 1:07 am
by Jacket1
Huge +1
i want more money
easy kills
easy kash

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 1:12 am
by Abstract Shadow
What would be the difference between /onprowl and /prowlinfo?

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 1:40 am
by PhantomPear
Big +1

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 3:06 am
by Jelloman
+1000

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 3:39 am
by Miku
What would be the difference between /onprowl and /prowlinfo?
OnProwl gives you the hit to follow, prowlinfo says where the player is near.

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 5:55 am
by RagnarosPower
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
Cool idea, just got a couple of questions:

- Would this system add onto the current hitman system or would it replace it?

- If it wouldn't replace it will the 30 minutes cooldown from the OnProwl be differerent than the hitman bounty cooldown?

- Also if it wouldn't replace it, will the current hitman system be nerfed at all to balance out the changes? Because as it currently stands hitman's can receive a lot of money if this system would be added as well as they can already claim any bounty put by a player and every kill on the server has a 10% chance to put a 2000 bamboo bounty on the killer's head (Whilst also receiving the loot of the person with a bounty on their head giving them even more $$$), that alongisde them being able to KOS every 30 minutes with this new system would seem too overpowered, so is there any plans of removing any of the hitman's current features if this was to be added?

- When you say they are assigned a player does that mean they have a bounty on their head or that they are just KOSable to the hitman for the loot of the player?


Offtopic question too: That "show the nearest city the player is in" statement sounds juicy, wouldn't you say adding that feature to perhaps the raiding / robbing plugin could be highly beneficial?

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 6:32 am
by Danny Dog
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
Is their a way too pay this off? It’s very annoying when you have a hit on you.

Can I see if I have one on me?

Could be abused by leaving then rejoining

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 6:39 am
by NeedlessMemeing
Okay so from my understanding, when a hitman does this command a random player is selected to get a hit on them, regardless of if they already have one on them or am I missing something?

Re: Idea for Hitman - Randomly being assigned hits

Unread postPosted:January 1st, 2018, 11:18 am
by Social Skillz
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
-1
I dont think hitman should be randomly assigned hits. Also with /prowlinfo can be abused alot. With a normal hit you have to find them yourself which adds onto the roleplay experience. Maybe they can only do /prowlinfo and it will tell them the city their in, or closest to and thats it?