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No /tpa During A Roleplay Event
Unread postPosted:January 31st, 2018, 3:27 am
by NeedlessMemeing
Come on, it can't be that hard to implement. During a /arrest, /rob, /kidnap or some new command Mushy has in the making you shouldn't be allowed to /tpa out and failRP. The only downside is that if the officer/bandit/kidnapper who issued the command logs off. There should be at least a 1-3 minute timer (the amount of time it should take to log back onto #10 during slightly off peak hours) and when that is up it automatically cancels it. And forgetting to do /arrestover or whatever or using it for trolling should carry a large ban.
Re: No /tpa During A Roleplay Event
Unread postPosted:January 31st, 2018, 3:34 am
by tMoist
+1
Re: No /tpa During A Roleplay Event
Unread postPosted:February 2nd, 2018, 8:56 am
by byWolfTM
+1
Re: No /tpa During A Roleplay Event
Unread postPosted:February 2nd, 2018, 1:14 pm
by Mellon
-1, what if some one robs you and then goes afk,(like robs you just so you cant tpa) and theres no mods on?
Re: No /tpa During A Roleplay Event
Unread postPosted:February 2nd, 2018, 4:39 pm
by Social Skillz
-1, what if some one robs you and then goes afk,(like robs you just so you cant tpa) and theres no mods on?
shoot them
or if they go inside of a building
get a high cal and break into it
i think your allowed to do that, so yeah
Re: No /tpa During A Roleplay Event
Unread postPosted:February 2nd, 2018, 5:01 pm
by NeedlessMemeing
-1, what if some one robs you and then goes afk,(like robs you just so you cant tpa) and theres no mods on?
shoot them
or if they go inside of a building
get a high cal and break into it
i think your allowed to do that, so yeah
I think in addition robberies should call themselves over when all of the people robbing you are dead, or the person you robbed is dead. Same with arrests.
Re: No /tpa During A Roleplay Event
Unread postPosted:February 2nd, 2018, 5:54 pm
by Miku
Come on, it can't be that hard to implement.
You have no idea how plugins or how games work.
To make it expire after a few minutes is very hard for unturned and something we would rather just not do.
This would create more problems, people logging off, people not cancelling it, etc.
I think in addition robberies should call themselves over when all of the people robbing you are dead, or the person you robbed is dead. Same with arrests.
The system was not build this way, we do not track people who assist. It would be very complicated and an entirely different system to track who is in who's arrest/rob and figure out if everyone in the arrest/rob has died
Re: No /tpa During A Roleplay Event
Unread postPosted:February 18th, 2018, 9:26 am
by MattCobra
Think this should be locked now, Miku summed it up.
Re: No /tpa During A Roleplay Event
Unread postPosted:February 18th, 2018, 10:01 am
by MattCobra
Think this should be locked now, Miku finished it.
Re: No /tpa During A Roleplay Event
Unread postPosted:February 18th, 2018, 10:55 am
by Aren
Locked as Miku solved it.