Post Your Ideas or Suggestions for our RP Servers Here!
By wonslowcar
#137830
Because pretty much all the admins are police on both servers, I have seen wayyy too many buffs towards police in the last year. For example:
Kill warrants make it so any cop can kill you if you don't surrender, and the only way to take said kill warrant off is to surrender or to die. you cant kill any cops to remove it. pretty much a legal one sided hit that only half of the time gets removed when it's claimed. Unlike in the old days, where what you did is hunt them down with a group of 3, get them arrested, and there you go

Police get regions which makes it impossible to revenge raid them, as they can raid a bandit base and said bandit base cant get revenge, unlike the old days where the PEPD has a 5x3x2 full metal base that only had one successful raid on it, and all that defended it was sentries and a guy with a maplestrike.

Tickets are the cop's pussy way of getting out of getting shot during an arrest, and most of the time they're overpriced tickets that get you warranted because you don't realize you have them, and paying them would make you have to file for bankruptcy with your balance being -$3000. (these were there back in the days, just can you please make it say you have tickets when you join if you do or something)

If cops were civillians, they would be less biased towards one side of the scale, like in the old days where the only admin that was a cop was JoshJF, owner of the PEPD. No one found the need for anything to be buffed or nerfed. This is most likely going to get declined because __________________
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By Burnt
#137854
https://pandahut.net/forums/viewtopic.p ... lit=Police

Yeah. It won’t change, and also to add I do enjoy playing criminal roles still as they are fairly easy because there is hardly a challenge, maybe once in a great while.

Also for the police region thing. Why would you raid a base with no loot anyway? The rules of the regions are public and you can see what the requirements are for them.

Police aren’t Overpowered. They just have MORE they can do, where criminals only specialize in certain things.

I use to believe the same thing you did lol, I would hate police when they grouped up and actually organized a raid defense.

Again, it won’t change, but I’m glad you poured everything you felt was wrong out.
Loxtonjoel liked this
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By Brylyth
#137934
I do agree police are OP (literally get to place half cost hits where you can't defend yourself until shot...)
But I disagree with the idea on imposing limitations on staff as some may choose being police over being staff and/or resign/resign sooner.
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By Voxil
#138008
I do NOT believe the Police are too OP. Kill Warrants are fine as they are. In real life if you kill an officer your warrant doesn't get removed, it get increased, and yes, in real life, Warrants go on the basis "Surrender or be Die". Pandahut wants RP to be as close to IRL as possible, and unfortunately, this is one of those irl attributes towards officers.
By wonslowcar
#138768
I do agree police are OP (literally get to place half cost hits where you can't defend yourself until shot...)
But I disagree with the idea on imposing limitations on staff as some may choose being police over being staff and/or resign/resign sooner.
Not staff, just admins since they're the people who make the rules
By wonslowcar
#138769
I do NOT believe the Police are too OP. Kill Warrants are fine as they are. In real life if you kill an officer your warrant doesn't get removed, it get increased, and yes, in real life, Warrants go on the basis "Surrender or be Die". Pandahut wants RP to be as close to IRL as possible, and unfortunately, this is one of those irl attributes towards officers.
It's fine if you're trying to be as realistic as possible, but IRL when you get arrested, the bail is a lot more than 10k and a lot more than 20 minutes. Why? Because that'd be too boring. Kill warants are the same thing. Irl, it's surrender or die, but ingame, it removes the want to do pretty much every bandit role besides drug lord if a deputy / captain is on. Kidnappers can get warranted for kidnapping. Hitmen can get warranted for DOING THEIR JOB AND CLAIMING A HIT. Bandits can get warranted for killing someone during a robbery. Every role can get warranted for raiding.
#138810
This is way too real.

Kill Warrants remove the need for arresting, whenever I hold out a gun, a police just tickets me, and since like two weeks ago, I never got arrested, and only then was I arrested because I was AFK

Although raiding a police base is kinda dumb, regions should still be removed. If I wiggle out of cuffs, I still can't break out and have to wait for an officer to come in before I break out, or I can't ./raid to save a friend that's in jail for 20 minutes

Tickets should just be removed ^See my rant on arresting

Although RP is more fun in some ways in the past, it's also more boring in other areas, before, criminals used to have it more easier, where bandits can help bandits when getting arrested(ik they still can, but now on #13 criminals have to go into an unraidable base to surrender for their warrant, and arrests only happen to newer players)

Either fix these things, or buff criminals (Reference to an old post by Renard, I can bring it up if you guys need it)

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