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No building in Alberton

Unread postPosted:June 21st, 2018, 12:07 am
by Yoseph
The lag in Alberton is beyond insane, my fps goes from 60-70 to 20-30 with lag spikes. This happens to every single player unless your computer is like the best of the best and very expensive, which not everyone can afford. A quick and simple fix is no more player made structures in Alberton. Players can still claim pre-made buildings like the fire station by using windows and stuff. This will reduce lag and spread roleplay to other places, not just alberton instead of every single base, every single rob, raid, kidnap, taking place in alberton

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 12:20 am
by Khar
I can’t even begin to phantom the immense cancer net of regioning and intricuite atttention to derail required for this

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 12:24 am
by Yoseph
I can’t even begin to phantom the immense cancer net of regioning and intricuite atttention to derail required for this
It literally won't be hard at all, either just make a rule that players can't build in alberton, if they do destroy it and ban, or an admin can go into the middle of alberton and create a region like 50-100m around (idk the exact distance) its not hard at all my friend.

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 12:31 am
by Lex Of Talionis
Stops the lag in alberton, I like it.

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 12:45 am
by Miku
We cannot just restrict a specific type of building stuff in an area. Either all buildings things or nothing.

People would just build their own player made lagfests elsewhere, and maybe Albertion would fall as the center point of interest.

The biggest way to save frames is to lower your render distance, it really helps.

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 2:11 am
by MattCobra
No no no no HUGE -1

I can think of so many flaws with this it isn't even funny.

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 2:57 am
by mr.coco
I play on a MacBook and I don’t get lag

Re: No building in Alberton

Unread postPosted:June 21st, 2018, 9:40 am
by Nick the Bandit
I think this is a good idea, use the buildings. Helps RP too. I also think that we shouldn't region it. I already seriously dislike that the PSD building is regioned because it messes up RP. Also what about signs? Us protesters need signs to help us protest so would we still be able to make small stuff like signs.

Re: No building in Alberton

Unread postPosted:June 26th, 2018, 9:42 pm
by Cookie
-1 super bad idea the lag in alberton is super low

Re: No building in Alberton

Unread postPosted:June 28th, 2018, 10:57 am
by Brylyth
We cannot just restrict a specific type of building stuff in an area. Either all buildings things or nothing.
Um? This isn't true. Your head RP admin restricted buildings in Seattle back in April on RP10.
https://pandahut.net/forums/viewtopic.php?f=46&t=22314