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Building rules

Unread postPosted:December 28th, 2018, 10:47 pm
by Supreme Leader
So we all know you cannot play in the rp servers without hitting a lag line every few seconds. I know the buildings all around cause so much lag. Let's change that with:
Not allowing man made structures at all in Seattle or any main city.
Man made structures can be allowed outside the city within a 500m distance or greater.
If a man made building is in a named city, it should be wiped by an rp admin with a 24 hour notice to the owner.
This is greatly enforced on Elitelupus roleplay and the servers there work fine.
If these building rules are implemented into the rules, then the entire servers will have less lag and will attract even more players.

Re: Building rules

Unread postPosted:December 28th, 2018, 11:05 pm
by ianvuk123
I definitely agree with this but I think you should at least be able to build windows and doors only. +1 Great Idea

Re: Building rules

Unread postPosted:December 28th, 2018, 11:07 pm
by Pengu!
Huge -1

Removes all of the fun out of the only city players reside in. There would be no fun action anywhere within the city.

Re: Building rules

Unread postPosted:December 28th, 2018, 11:18 pm
by Supreme Leader
Huge -1

Removes all of the fun out of the only city players reside in. There would be no fun action anywhere within the city.
Buildings made by players in Seattle cause lag. We all know it. Placing some occasional non sealed placeables will work

Re: Building rules

Unread postPosted:December 28th, 2018, 11:20 pm
by Pengu!
Huge -1

Removes all of the fun out of the only city players reside in. There would be no fun action anywhere within the city.
Buildings made by players in Seattle cause lag. We all know it. Placing some occasional non sealed placeables will work
This would just ruin RP

Re: Building rules

Unread postPosted:December 28th, 2018, 11:31 pm
by PhantomPear
-1
what pengu said

Re: Building rules

Unread postPosted:December 29th, 2018, 12:00 am
by Mr AJ
+1
RP experience gets ruined by those freakin lags
At times people die during raids and robberies due to lags
I would really appreciate, if you would do stuff do reduce lags

Re: Building rules

Unread postPosted:December 29th, 2018, 2:48 am
by Javi-kun
+1 these lag spikes,make people crash and disconnect and really ruin RP experience cuz you cant do much while your lagging in robs,kidnaps,raids and etc

Re: Building rules

Unread postPosted:December 29th, 2018, 5:58 am
by MattCobra
-1

Supreme, whilst lag lines are annoying they aren’t all caused by bases.

IF a base is causing server stress it can and probably will be wiped by an admin before a warning to downsize, it’s in the global rules that causing lag isn’t allowed.

Moreover, most lag isn’t caused by prebuilt bases, but by empty shells of raided bases. We need admins to clear more raided bases instead of no man made structures in Seattle.

The admins have down numerous things to prevent lag, such as shorten decay timers etc. Yes, I hate lag lines but I also love man made structures.

Re: Building rules

Unread postPosted:December 29th, 2018, 9:40 am
by Outspace
Huge -1

Removes all of the fun out of the only city players reside in. There would be no fun action anywhere within the city.
Buildings made by players in Seattle cause lag. We all know it. Placing some occasional non sealed placeables will work
Sounds like you should buy a better PC to me, I highly disagree with limiting the city as that is the major source of RP. Spreading out the roleplay kills the server, it did the same thing on 13 when it was Russia and when it was Hawaii. You can't roleplay across the map, it always stays in one city and removing those bases means that everyone will either leave to a new city or it nobody will use bases. This will ultimately kill raids and the amount of bases, limiting RP.