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By pvt amar
#163246
i noticed that any role in game have access to buying some stuff. for example anyone can buy a gas can and everyone can buy water from the rp shop for few bb. Why im doing this suggestion is that this is a Huge disadvantage to chefs and mechanics and especially the mechanic considering he have very few items that he can buy and sell (blowtorch, vehicles and tires mainly) and people dont buy gas cans from him. it should be only accessible to mechanics same for water its better if chefs only can buy it
User avatar
By Helena
#163247
i think that is fair that every player is able to buy gas cans and bottled water (and related food) because of how often players choose th role chef, as for the role mechanic people mostly do it for the part of buying special vehicles, providing player's with stealy's and tires
User avatar
By pvt amar
#163252
i think that is fair that every player is able to buy gas cans and bottled water (and related food) because of how often players choose th role chef, as for the role mechanic people mostly do it for the part of buying special vehicles, providing player's with stealy's and tires
this is a huge disadvantage for the mechanic/chef. if people needed to buy them from specific role. the mechanic and chef role wont be this dead and will have more duty and stuff to sell
User avatar
By Aren
#163257
not everyone can buy food.... Chef is "dead" due to /kit food..... If you have max traits for food / water consumption to be decreased you can make /kit food last a very long time.....

If we remove /buy 28 from mechanic that doesn't stop people from keeping the gas can and just refilling it at a pump....
User avatar
By pvt amar
#163277
not everyone can buy food.... Chef is "dead" due to /kit food..... If you have max traits for food / water consumption to be decreased you can make /kit food last a very long time.....

If we remove /buy 28 from mechanic that doesn't stop people from keeping the gas can and just refilling it at a pump....
me personally dont carry a gas can arround. if i die i lose my loot i will need to call a mechanic wich will revive the role. the /kit food is a huge impact on why chef role is dead too and kit health impact is huge on /doctor too. If u want these roles to be more present, remove these stuff because its too bad for the roles i listed
User avatar
By Aren
#163282
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pvt amar, MemeOverlord liked this
User avatar
By pvt amar
#163284
lol ok im just saying if you make a role that can only buy 3 or 4 things and sell them then allow everyone to buy these special stuff thats the question to why no one go chef or mechanic.
User avatar
By Helena
#163289
lol ok im just saying if you make a role that can only buy 3 or 4 things and sell them then allow everyone to buy these special stuff thats the question to why no one go chef or mechanic.
gas is not as special as a tire, a car battery or a stealy
pvt amar liked this
User avatar
By NeedlessMemeing
#163340
If I'm on 13 alone and I've got no petrol in my car, I'd much prefer to be able to buy a petrol can from the store. Making necessary items dependant on a role is really annoying. Mechanics are useful for when you want to buy cars or aeroplanes, and thats why it can be profitable. And chef is needed for food, but the problem is that there is a decreasing amount of chefs from what I've seen. The 2 items you're complaining about won't make any difference to the mechanic of chef. The difference it'll make is to everyone else, and it'll be negative.
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