Post Your Ideas or Suggestions for our RP Servers Here!
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By Miku
#118830
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
#118833
What would be the difference between /onprowl and /prowlinfo?
#118837
Big +1
#118853
What would be the difference between /onprowl and /prowlinfo?
OnProwl gives you the hit to follow, prowlinfo says where the player is near.
#118859
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
Cool idea, just got a couple of questions:

- Would this system add onto the current hitman system or would it replace it?

- If it wouldn't replace it will the 30 minutes cooldown from the OnProwl be differerent than the hitman bounty cooldown?

- Also if it wouldn't replace it, will the current hitman system be nerfed at all to balance out the changes? Because as it currently stands hitman's can receive a lot of money if this system would be added as well as they can already claim any bounty put by a player and every kill on the server has a 10% chance to put a 2000 bamboo bounty on the killer's head (Whilst also receiving the loot of the person with a bounty on their head giving them even more $$$), that alongisde them being able to KOS every 30 minutes with this new system would seem too overpowered, so is there any plans of removing any of the hitman's current features if this was to be added?

- When you say they are assigned a player does that mean they have a bounty on their head or that they are just KOSable to the hitman for the loot of the player?


Offtopic question too: That "show the nearest city the player is in" statement sounds juicy, wouldn't you say adding that feature to perhaps the raiding / robbing plugin could be highly beneficial?
Last edited by RagnarosPower on January 1st, 2018, 6:33 am, edited 1 time in total.
#118862
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
Is their a way too pay this off? It’s very annoying when you have a hit on you.

Can I see if I have one on me?

Could be abused by leaving then rejoining
Mushy liked this
#118867
Okay so from my understanding, when a hitman does this command a random player is selected to get a hit on them, regardless of if they already have one on them or am I missing something?
#118898
Hitman could do a command such as /onprowl, they would be randomly assigned a target, a player that has a hit on them.

They can do /prowlinfo and get the last reported city they were nearby.

Then they could kill the guy and claim the hit, and they couldn't do /onprowl for ~30 mins.

If their target disconnects, they would be automatically assigned a new one.
-1
I dont think hitman should be randomly assigned hits. Also with /prowlinfo can be abused alot. With a normal hit you have to find them yourself which adds onto the roleplay experience. Maybe they can only do /prowlinfo and it will tell them the city their in, or closest to and thats it?

GET ACCESS TO CUSTOM KITS & COMMANDS!