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By Social Skillz
#124522
This obviously seems like it was made because you were mad about getting raided. Put tips out there telling players not to make their bases too big/out of full metal. Bandits look for those things while raiding. What you want basically is to stop raids for a little bit. This is exactly why the raid timer was increased from 30 minutes to 1 hour. In my opinion, we should go back to the 24h role change timer. I understand that you kind of get annoyed when a base you put time into gets raided fast, but there are many ways to avoid getting raided. Stopping raids for a week would result in the RP admins having to increase the map-wipe rate (which no one likes) and will eventually make them have to do what they did in the old days where they went around to every base, checked the player, checked the last time they were on, and if they weren't on during a short time it would get destroyed.
Your taking it like I want no bandits. I still want bandits, but do we really need about 3/4 the server Bandits? I don't think thats very RP efficient. Also I'm upset about being raided, but a 'metal base' was not mine. I made hardware, 15 minutes later it got raided. That is not good for RP. You want a base that maybe gets 1 door broken then the police come to counter-raid. Theres no more of that anymore.
We do need bandits, but we don't need 3/4 of the server bandits. You can't even find weaponsmiths, one of the most used roles. How are bandits supposed to get high-caliber weapons if they die? Eventually bandits will go in-law once again after bases die down, and I just want to bring a GOOD RP back into #10.
So you can stop saying that 'im mad about my base being raided'. And actually focus on bringing in RP, not 7 digits in your balance.
By wonslowcar
#124533
This obviously seems like it was made because you were mad about getting raided. Put tips out there telling players not to make their bases too big/out of full metal. Bandits look for those things while raiding. What you want basically is to stop raids for a little bit. This is exactly why the raid timer was increased from 30 minutes to 1 hour. In my opinion, we should go back to the 24h role change timer. I understand that you kind of get annoyed when a base you put time into gets raided fast, but there are many ways to avoid getting raided. Stopping raids for a week would result in the RP admins having to increase the map-wipe rate (which no one likes) and will eventually make them have to do what they did in the old days where they went around to every base, checked the player, checked the last time they were on, and if they weren't on during a short time it would get destroyed.
Your taking it like I want no bandits. I still want bandits, but do we really need about 3/4 the server Bandits? I don't think thats very RP efficient. Also I'm upset about being raided, but a 'metal base' was not mine. I made hardware, 15 minutes later it got raided. That is not good for RP. You want a base that maybe gets 1 door broken then the police come to counter-raid. Theres no more of that anymore.
We do need bandits, but we don't need 3/4 of the server bandits. You can't even find weaponsmiths, one of the most used roles. How are bandits supposed to get high-caliber weapons if they die? Eventually bandits will go in-law once again after bases die down, and I just want to bring a GOOD RP back into #10.
So you can stop saying that 'im mad about my base being raided'. And actually focus on bringing in RP, not 7 digits in your balance.
When they think you're in it for the money, but you're actually in it because it's a cool job

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