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By TomatoChunks
#177919
This game is literally unplayable
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By Quavo
#177920
Yeah seattle is like dcing me every 30 seconds.
TomatoChunks liked this
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By Caladius
#177921
I do agree I wish there were some kind of amazing fix like it's not even worth being a cop or such in Seattle due to you won't be able to help anyone or even attempt to arrest someone.
Mr AJ, TomatoChunks liked this
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By Yoshi
#177926
Honestly lag really comes down to the amount of structures on the map. With the recent influx of players the structure count has most likely skyrocketed, and I would assume is above 10k. From what I remember (although I think 13 was a larger map) it was best to have less than 10k structures on the map, that prevents those deadly lag lines. Lag has always been pretty complex with unturned because the optimization is like eating soup with a fork.

Basically admins need to clear more raided bases and all those extra vehicles
+1
Last edited by Yoshi on April 18th, 2020, 6:13 pm, edited 1 time in total.
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By Matty
#177928
This game is literally unplayable
u just exposed ur group telling u where the hit is
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By MrDeeTee
#177930
This game is literally unplayable
sucks to suck
By Outspace
#177948
It's hard(if not impossible) to just "fix lag". I got the map down below 10k elements yesterday. Came on later in the day and it was back up to 13.5k. We can't wipe new bases, as they clearly aren't raided and we are working on it. The best you can do to fix lag is either avoid making new bases or make small ones(Fun fact , tomato was the owner of an oversized base in Seattle that I wiped within the past week, so take that as you will)
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By pvt amar
#177967
the reduce the fricking price of dragonfang boxes jesus like how do you want players to clear bases when they legit pay 2k for 4 boxes thats crazy
TomatoChunks liked this

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