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By RagnarosPower
#25731
It would have to be usable only if the target was handcuffed.
That would be pointless though.
As a cop you would need it before calling arrest.
That way, you know that if they are a bandit you can insta-kill them when they pull a gun.
Or if they aren't a bandit, you must wait for them to shoot.
That rule was changed ages ago..
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By Tublo
#25743
It would have to be usable only if the target was handcuffed.
That would be pointless though.
As a cop you would need it before calling arrest.
That way, you know that if they are a bandit you can insta-kill them when they pull a gun.
Or if they aren't a bandit, you must wait for them to shoot.
That rule was changed ages ago..
Oh thank god
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By BannedHammer
#25796
IRL You can't tell if someone is a drug dealer or a terrorist. Can't even tell if they're another cop. All an ID will tell you is the description of their body. So in my opinion, getting to know someone's role based off /id is pretty much Meta Gaming.
Tublo, Bob Ross liked this
By Tylor
#25819
Super great idea!
I have a hard time knowing who is a hitman and who isn't when I have a hit on, and this plugin would make it so much easier to know who and who isn't a hitman!

+1
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By Timdmurphy427
#25974
/Id
should be helpful to staff looking to see if a fisherman defended from a raid, ect

+1
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By Jack
#25975
We really need an mg rule, having something like this makes our "rp" stray from rp...
By Winnie
#25980
+1 I really like the idea of the ID but would you need to focus in on them or be near them?
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By Loxtonjoel
#27144
+1

Just today, I had to run from some "fishy" people who looked like they were gunna rob me (if they can't get my name then they cannot rob me :))

Would be nice to know if they could actually rob me next time instead of wasting 10 mins running xD

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