Post Your Ideas or Suggestions for PvP Servers Here!
By Redscorpion
#3928
I agree, it's me Rambo. I have been robbed 2 times as a cop and it is annoying. The robbers also get to do anything they want. Pls buff the cops to have better stuff against bandits. Thx
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By Arashi_tlk
#3942
The reason for the Three Warnings is to make it so if someone can't hear you it gives them the chance to comply. Hence why they added the fact you have to say something in world or area chat so someone knows it's a robbery. Now, I feel like if they don't have a gun out already, and you tell them to get on the ground and they proceed to pull a gun, you should, as a robber, have the right to kill them. They weren't complying, they were pulling out a gun to murder you. Now this makes it tricky for when someone has a gun out, like when you tried to rob me earlier. You attempted to rob me, I had a bluntforce out, you were in the process of giving me my second warning to get on the ground, and I killed you, simple. Only reason it took me to the second warning to kill you was because I didn't know it was a robbery due to my friend on TS was talking and I couldn't hear you. (TS volume is higher than in games for recording purposes) I was in my rights to defend myself. You proceeded to complain about the fact that you aren't gonna give more than one warning anymore because you thought it was bullshit. You even said that a mod told you it's okay to murder someone after 1 warning if they don't comply. Which is completely wrong and will get you banned.

Bandits already have a huge advantage when it comes to robbing, so why do you think it should be easier? Maybe pick your targets more wisely. If anything, cops should get some buffs to counter how OP Bandit's have it.
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By Arashi_tlk
#3956
I agree it should be THEIR responsibility to play with sound on an RP server, or any Unturned server for that fact.

You also don't have to write 3 warnings, just one. The other two can be by voice.

What I do these days is my first warning includes my demands. I have it typed up before engaging this way I can just copy and paste it. "This is a robbery, I want you to drop the gun on the ground now." That being my written warning. Also, I prefer Area Chat, this way if the person is even looking at the chat, they can see it's in their area, and not just someone across the map trying to rob someone else. I also tend to make sure the person I'm robbing can hear me or not, this way they know 100% it's a robbery.

There could be an appropriate time frame for the person to lower/safety, or put away their weapon during a robbery if it's a demand. Not complying is an endangerment to your safety, but on the flip side, robbing someone in general is an endangerment to your safety as well. If you are afraid to rob someone because they might kill you, you shouldn't do it lol.
By Redscorpion
#3982
Here is my side as a defender: I am always pushed around by robbers. They kos me, and I was robbed and then shot for no reason! It is unfair and I can't shoot you guys until three warnings. That's unfair.
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By Arashi_tlk
#3987
Mmm yeah I'll agree with you, robberies can go as they are, but what about the raids? You gotta admit that the *one can come back and the others gotta die and eat sh*t* scenario ain't fair. I mean come on, why should the defenders get such a huge advantage over defending their petty bases. If they simply dont have the skill or preparation they should lose and accept defeat, not get a second, third or who knows, tenth chance to come back and fight back.

Well I don't raid, or haven't as of yet. So I avoided that conversation. Only thing I can think of to why they are allowed to come back is if there are multiple people raiding one place, and there is just one guy defending, then it would be severally out numbered if he only had the one life to defend. Then again, if he isn't good enough to fight you all off, well tough cookie. But in the end, it's still down to Rag, and if he likes the way the rule is, and only a couple people don't, it will probably stay that way.
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By Arashi_tlk
#3988
Here is my side as a defender: I am always pushed around by robbers. They kos me, and I was robbed and then shot for no reason! It is unfair and I can't shoot you guys until three warnings. That's unfair.
There are Bandits out there that don't know the rules properly, just like you don't, so things like this get away with. You as a defender, someone that is being robbed, you do NOT have to wait until the third warning to defend yourself. You can in fact shoot them after they engage on you. (telling you it's a robbery) Just make sure to say in world chat that someone (if you know their name, say that) was trying to rob you and you defended yourself. If it turns out they weren't a bandit, then they were breaking the rules, and weren't allowed to rob you in the first place. At which point you can tell a mod, and a mod will have to confront them about it.
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By Arashi_tlk
#3997
Of course scrubs will want to keep their bases so they will cry about how they wanna keep reviving back and it's good that way. Also don't tell me that outnumbering is unfair. It's their responsibility to fortify their base or build it in a way that it can survive a situation of outnumbering, pincer attacks or a fight on serveral fronts. In fact, if I had to follow your logic of outnumbering and fair fights, as you say that it will be tough for one guy to defend the himself and the base, then tell me, how are robberies fair when two bandits are robbing you. If taking your logic, we should also restrict robbiers to only one bandit. But that is ridiculous and so is the revival allowance towards defenders. If you are not prepared, or you have made a cheap structure that is shittier than four cardboard boxes stacked together, then it deserves to fall down.
Once again, I don't raid, so I was going to stay out of it. I threw out that response as that could be the thinking behind it. Sure you do have a point, edgy as it may be, it's still a point. Robbers tend to run in packs, robbing every solo person or any one group smaller than their group. Why? Because they have higher success rates of getting away with what they wanted in the first place. From what I'm seeing though, you run solo, or have for the most part, and your futile attempts to rob have been faulted and got you killed. Now it seems you are raging about it, even if you do have a logical argument, which you do. It's just that the rules that are in place of right now have been in place for a while now, and doesn't seem like many have had problems with them; as far as I'm aware. But that doesn't mean they're perfect. Perhaps there will be some more thought into the raiding scenario rules. Maybe they could make it so that they can keep using /home until the bandits destroy the bed. At which point they would have a harder time to get back and will more than likely not even have guns to fight back. The raid could still continue until the raiders declare it's over. (not when the bed is destroyed as it is now.)
Another thing is this, if you kill someone at their home, they /home, more than likely naked, no gun, no weapon of any kind. Only way they can do anything would be to punch or grab their loot on the ground if the raiders haven't looted it yet. How much of a threat is that? Is it that unfair to have as many /homes as they want because they have a bed there? Sure, maybe. And maybe they can /tpa a friend that doesn't have a bed there. But you should be able to take that person on, right? I mean, as you stated, you should be prepared, correct? If they aren't prepared to defend they shouldn't have the right to keep coming back, that they should just lose. Well, with that thinking, you should also be prepared to deal with anything that happens in that house. Let me quote you a bit, "If you are not prepared, or you have made a cheap structure that is shittier than four cardboard boxes stacked together, then it deserves to fall down." Well, if you are not prepared, you have a piss poor plan of attack. If you can't kill anything that is thrown at you in the raid on someone else's base, then the raid attempt should fail. Just taking that logical attack you used towards my response. Works and makes sense, yes?

Either way, maybe the rule can be tweaked, but saying someone can't /home when they have a perfectly working bed there is ridiculous.

Another thing, while rereading the rule on raiding it states: "Also, if ALL the raiders died, then the raid is over. You cannot come back if all of your members died, if caught coming back and killing, it'll count as KOS." If you really read that, it's saying if ALL of your raiders die, it's over. Keep reading, "You cannot come back if ALL of your members died..." To me as I read that, sounds like if you have more than one person raiding, you die, but your buddy survives you can come back, /tpa, /home ,or walk back seeing as all of raiders haven't died yet, and the raid is still going on. Once all of the raiders die though, it is over, and you can't just go back and kill people. You do have to wait another 30 mins before you can return to raid again. If this is wrong, Rag should correct myself and reword the rule.

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