- January 7th, 2017, 3:30 am
#55896
Pandahut #3 - Modded Cheranus PVP
Cheranus is a great map, and the mods we have added are amazing as well. When the last update that messed with the mod compatibility rolled around #3 was all "out with the old in with the new," and that brought extra players in to what is usually not a full server. What I would suggest with #3 is that it be a testing/showcase for modded things. This could be anything from new guns and vehicles to new buildables or whatever else the workshop has to offer.
Pandahut #22 - Vanilla Russia PVP
Russia is great. Vanilla is great. The attendance, however, has faltered from long-time players because it has become stale. The solution to this, it would seem, is that the map should be wiped/changed. But what about those long-time players that would complain about everything they worked (extremely hard) for disappearing? There is a solution though. Rotating maps, in a fashion similar to Arena. I don't know how hard it would be to actually do, but a roster of rotating maps for vanilla would definitely help out the attendance. Something along the lines of either every couple weeks, or even every day having it's own map. This way, not only the weekends would see server #22 get full. The maps hopefully wouldn't reset when they rotate either.
Pandahut #24 - Modded UNKNOWN RP
So far not many people know much of anything about the new RP, except that it is currently off limits to most, and that it will be modded in some fashion. Now, this post should not become a rumor-mill for #24, but I'll offer some ideas. I have seen a lot of people in favor of a higher player limit, especially on RP servers. Some people might think this is a bad thing, because it would take us off the server listings, but I personally think it's a good thing. It could function as a pseudo-whitelist. Players would have to visit pandahut.net in order to even know how to connect, and the password could even change every time there are major rule updates. Another thing to think about is how would we control lag on a server like this, while also considering the fact that people HATE getting raided? I think this could be accomplished by making the economy much more expensive. So that players could make money on the other RP servers, and use that to fund their hopes and dreams on #24. Just have it be harder in general to buy things from the RPshop. It would encourage players using inventory (having guns on-hand in lockers, not immediately selling them) and would also make it so roles like builders would actually work to get wood instead of buying everything so that they could sell walls for more profit (but only to other players, don't spike the sell prices too). On the same vein as making RP harder from the shop's perspective, we could also make the doctor and Chefs great again by getting rid of or making-worse the /kit health and /kit food. Let's face it, chefs are useless, almost as much as doctors. At least fishermen can make bank. We also need zombies, ones that are actually a threat. I've been playing vanilla a lot and haven't once run into invisible zombies since a couple updates ago; so let's bring the bastards back. I'll try to sum it up all at once what I'm try'na say: 40 players, semi-whitelist, more expensive economy, more RP interaction, Make Chef/Doctor great again! Difficulty set to hard. Zombies. Overall I think this won't just be good for RP#24 but also Pandahut RP servers as a whole. The economy change would also make player interaction more necessary, especially on a larger map.
Cheranus is a great map, and the mods we have added are amazing as well. When the last update that messed with the mod compatibility rolled around #3 was all "out with the old in with the new," and that brought extra players in to what is usually not a full server. What I would suggest with #3 is that it be a testing/showcase for modded things. This could be anything from new guns and vehicles to new buildables or whatever else the workshop has to offer.
Pandahut #22 - Vanilla Russia PVP
Russia is great. Vanilla is great. The attendance, however, has faltered from long-time players because it has become stale. The solution to this, it would seem, is that the map should be wiped/changed. But what about those long-time players that would complain about everything they worked (extremely hard) for disappearing? There is a solution though. Rotating maps, in a fashion similar to Arena. I don't know how hard it would be to actually do, but a roster of rotating maps for vanilla would definitely help out the attendance. Something along the lines of either every couple weeks, or even every day having it's own map. This way, not only the weekends would see server #22 get full. The maps hopefully wouldn't reset when they rotate either.
Pandahut #24 - Modded UNKNOWN RP
So far not many people know much of anything about the new RP, except that it is currently off limits to most, and that it will be modded in some fashion. Now, this post should not become a rumor-mill for #24, but I'll offer some ideas. I have seen a lot of people in favor of a higher player limit, especially on RP servers. Some people might think this is a bad thing, because it would take us off the server listings, but I personally think it's a good thing. It could function as a pseudo-whitelist. Players would have to visit pandahut.net in order to even know how to connect, and the password could even change every time there are major rule updates. Another thing to think about is how would we control lag on a server like this, while also considering the fact that people HATE getting raided? I think this could be accomplished by making the economy much more expensive. So that players could make money on the other RP servers, and use that to fund their hopes and dreams on #24. Just have it be harder in general to buy things from the RPshop. It would encourage players using inventory (having guns on-hand in lockers, not immediately selling them) and would also make it so roles like builders would actually work to get wood instead of buying everything so that they could sell walls for more profit (but only to other players, don't spike the sell prices too). On the same vein as making RP harder from the shop's perspective, we could also make the doctor and Chefs great again by getting rid of or making-worse the /kit health and /kit food. Let's face it, chefs are useless, almost as much as doctors. At least fishermen can make bank. We also need zombies, ones that are actually a threat. I've been playing vanilla a lot and haven't once run into invisible zombies since a couple updates ago; so let's bring the bastards back. I'll try to sum it up all at once what I'm try'na say: 40 players, semi-whitelist, more expensive economy, more RP interaction, Make Chef/Doctor great again! Difficulty set to hard. Zombies. Overall I think this won't just be good for RP#24 but also Pandahut RP servers as a whole. The economy change would also make player interaction more necessary, especially on a larger map.
Last edited by gobrock19 on January 7th, 2017, 3:54 am, edited 1 time in total.
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