Post Your Ideas or Suggestions for our RP Servers Here!
#87864
Isn't this basically the same as the /ticket command?
#87954
This is actually an idea that's been floating around for a while. We planned on implementing this along with the Tickets system and Judge role. Initially we wanted to have a star-based system like GTA, where you can go from wanted to most-wanted in increments, although OP's idea would be more straight-forward to implement.

As Tachanka noted above, once the player is arrested would the Officer who made the arrest receive anything? It could work like /warrant [player] [reason] [bamboo_reward] where the Bamboo reward can be limited to a set amount of Bamboo, just like tickets are limited to 1K. Part of the warrant money could go to the Mayor's bank account and another part to the officer himself. This should definitely be limited to higher-rank Police roles in order to prevent abuse.

This is an overall good idea and will most likely see the light of day shortly :P
Helena, FabAlien liked this
#87979
As Mushy stated, it would be good to add this.
Perhaps make the max warrent 2k or more for the more dangerous criminals.

I've seen people with x25000 berries, but I can only do a 1k ticket. A warrent maybe limited to 2k or 2.5k would make it easier, also would help for the PSD with Marshals and other roles.

Good idea, along with the Judge role. Can't wait for that role!
#88540
So; as a Captain of hundreds of hours, I gotta say I disagree with this. In theory it's all well and a grand, but it's literally nothing more than a fancier ticket system that's useless in effect, because we can only arrest players for their crimes 15 minutes after it occurs. Furthermore, it doesn't actually give criminals anything else to fear. They just continue on their way, and it boils down to just another reason to arrest them.

My thought is instead of another reason to arrest, Deputies and Captains can issues "kill" warrants, where if an individual commits too much crime, such as a bandit going on multiple raids, then a higher ranking officer can allow all officers to kill that individual on sight. This will actually give criminals a reason to be afraid of committing crime, and will act as a positive "hit" system for officers, since it's illegal for us to place them.
So you will basically make it so, all regular officers can be like the U.S.Marshals in the 1800 century? Where they killed people on sight just because they are committing crimes... This is more "fun" but no where near justice (maybe in North Korea). This would kill the upcoming judge role. I gotta 1- your idea Khaosius.

And about the 15 minute rule, that would be changed if you implement the wanted/warrent command ofc. This is why suggestions are made. To add/change/remove something! Nothing is impossible as Dutchy as the rulewriter/RPboss, Mushy as the script-god and Miku with the map-edit. This suggestion is overall a really good idea, and really bring realism to Pandahut Roleplay.
My worries tho:
- To Advanced to our playerbase
- The Police is too weak, to enforce this. (Ive made special units in PSD, to do exactly like this... Documenting peoples crimes, and hunting them for it.... And hunting people with unpaid tickets etc.)
Just look at the Washington Police.. It has a HUGE way to go, to even be close to the organised on PEI. But the group in PEI (mine) still has a LOT to change to be even close to become good.
I think in general this will not be a good implementation to our roleplay servers cause i think, it will not be used to its fully function - cause our forces are simply to weak to even handle small bandit-groups still.

Maybe in the future - it could become a reality. But my personal opinion as the police-leader of Pandahut Sheriff Department and the mayor of the Royal Mounted Canadian Police force - we are not ready for it yet.
#88661
So you will basically make it so, all regular officers can be like the U.S.Marshals in the 1800 century? Where they killed people on sight just because they are committing crimes... This is more "fun" but no where near justice (maybe in North Korea). This would kill the upcoming judge role. I gotta 1- your idea Khaosius.

And about the 15 minute rule, that would be changed if you implement the wanted/warrent command ofc. This is why suggestions are made. To add/change/remove something! Nothing is impossible as Dutchy as the rulewriter/RPboss, Mushy as the script-god and Miku with the map-edit. This suggestion is overall a really good idea, and really bring realism to Pandahut Roleplay.
My worries tho:
- To Advanced to our playerbase
- The Police is too weak, to enforce this. (Ive made special units in PSD, to do exactly like this... Documenting peoples crimes, and hunting them for it.... And hunting people with unpaid tickets etc.)
Just look at the Washington Police.. It has a HUGE way to go, to even be close to the organised on PEI. But the group in PEI (mine) still has a LOT to change to be even close to become good.
I think in general this will not be a good implementation to our roleplay servers cause i think, it will not be used to its fully function - cause our forces are simply to weak to even handle small bandit-groups still.

Maybe in the future - it could become a reality. But my personal opinion as the police-leader of Pandahut Sheriff Department and the mayor of the Royal Mounted Canadian Police force - we are not ready for it yet.
No, I'm not saying all officers should be able to kill on sight, only with strong reason. What'd I'd honestly like to see instead, and I'm going to derail this thread a little, is something that makes criminals actually fear confrontation with officers, that makes it more worthwhile to them to surrender vs immediately resist and try to get into a gunfight.

As it is, we have "FearRP", but it's poorly implemented as nothing more than a blanket rule with no mechanics to enforce it. Until we introduce something that actually makes players fear for their lives, I think we're going to continue seeing the same issues over and over.

The idea behind the warrant system I suggested is that criminals will actually think twice, because if they get a warrant put out for them, there's no telling when they're going to die to an officer, and they fear losing their gear.

Also, I'd like to address this new "justice" system with judges, courts, etc... I do not see how this could possibly play out within the confines of the game, and I'll be happy to bring up all the same issues I did last year when this suggestion was brought around, with none of Dutchy was able to answer then, either.

My base concern with the warrants is that it doesn't have an underlying addition. As an officer, I can almost always arrest anyone I want to. Why give additional cause? Most officers, myself included, already pursue those that raid/rob/kidnap in an effort to retaliate, and I don't see how a warrant system will aid or address anything.

Additionally, I must disagree with both of your reasons for disagreeing with me. It'd basically be a hit system for police only, that only deputies and captains can place. This is specifically to deal with large bandit groups. I'll give an example; Earlier today I was online with only two other officers that I was aware of, with 8+ bandits. Because all these bandits were aware of one another, they were able to break all the laws they wanted without fear of retaliation, because no three officers will ever win against 8 when the 8 can literally just walk up and kill us point blank without us able to do anything to protect ourselves. With a warrant system, I could have sought out the worst of the crime committers, and placed a warrant on his/her head, allowing myself and the other two officers to engage them without fear of retaliation. This would force the other bandits to be more covert with their crimes, or risk a similar fate. This is already balanced by the criminal hitman role, since officers often get many hits placed on us.

I know I've meandered a little during this post, I'm writing it rather exhausted.
In all fairness, your line of thinking sounds agreeable. Adding arrest warrants is like having a notebook containing a list of players that need to be arrested without adding any extra punishment to the bandits themselves, since the current system already allows to be arrested at the officer's will.

On second thought, it seems rather redundant to have an arrest warrant system when officers are already free to arrest without a warrant of any sort. We already have the Hitman role, which is able to KoS in specific situations. A kill warrant system wouldn't stray too far off from the current RP mechanics. It could actually add to it without gimping the Hitman role. If anything, higher sodium levels in bandits could contribute to more players picking the Hitman role, but that's a different topic altogether.

I say we consider this idea, as you raised some valid points.

Everyone please feel free to leave any further input and ideas. The code for warrant system is already more than half finished and we need to work out the details on how it should work in a fair and balanced manner.
FabAlien liked this
#89212
Alright guys, we need to make a decision on this. Would a kill warrant be the best idea to go with? We need to decide on how it'll work or if it should be added at all.

There are other commands like /tickets <playername> and /kidnap assist that will be released with the next update as well. The quicker we decide on this the better.

Another option would be to skip implementing the warrant idea, release the two features above and focus on the code for the Judge role and its set of rules.

Thank you all for your feedback so far. Please keep them coming! :P
#89213
Alright guys, we need to make a decision on this. Would a kill warrant be the best idea to go with? We need to decide on how it'll work or if it should be added at all.

There are other commands like /tickets <playername> and /kidnap assist that will be released with the next update as well. The quicker we decide on this the better.

Another option would be to skip implementing the warrant idea, release the two features above and focus on the code for the Judge role and its set of rules.

Thank you all for your feedback so far. Please keep them coming! :P
Another option would be to skip implementing the warrant idea
You guys keep giving me so much work!
Coincidence? I think not.

But on a serious note I think the kill warrant would be a really good idea. It would sort of work like the hitlist except only high ranking officers are able to place these kill warrants, and only officers can kill these criminals. Once the criminal is killed a set amount is given to the officer who killed them, and another portion is sent to the Mayors bank. Feel free to agree, disagree, and/or add to this idea.

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