- June 19th, 2017, 11:21 pm
#88595
) were if the player count exceeds 22/24, the player cap goes to 40. Pretty neat idea.
MVP+
Ex-Husband of Tara Moist (had to divorce bc i think that relationship would count as grooming now)
The OG Forum Mod (Resigned)
Resigned RP Moderator
rip jake bandetto, loxton, jacket, i3sheep (not i4sheep he overrated), fabalien, and that one furry with wolf pfp name started with an L i think
felt cute might buy chrome idk
Part of the reason we thought of kitpvp back in the day was because we wanted creative-like server that didn't allow people just to infinitely spawn things and lag/crash the server. For vehicles we could put cool downs but for items people would want to spawn a lot in a short time and not spawn many for a while and that's hard to control.A creative server I have been playing on a bit recently has a spawn limit on item, and a despawn rate of dropped items of about 2 seconds. As well as that if you spawn in more then 2 vehicles the first one spawned in explodes, which is a pretty neat system imo. And they have some sort a genius plugin (no offence mushy
We also do not like resetting the map 24 hours.

MVP+
Ex-Husband of Tara Moist (had to divorce bc i think that relationship would count as grooming now)
The OG Forum Mod (Resigned)


rip jake bandetto, loxton, jacket, i3sheep (not i4sheep he overrated), fabalien, and that one furry with wolf pfp name started with an L i think
felt cute might buy chrome idk