Post Your Ideas or Suggestions for our RP Servers Here!
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By Abstract Shadow
#89453
I like the second option as that would enforce the fear RP more and more the more they die as they do not want to lose their bamboo. The first one I do not feel would work because lets say someone is robbing someone else, and you kill them, all that loot would go bye bye. But definitely a step in the right direction!
ur bad read the other posts.
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By Offset!
#89458
if i loose money when i arrest,rob,kidnap,Ect Im not going to do any of those commands because i wouldn't want to loose money,it would destroy alot of RP
User avatar
By Abstract Shadow
#89464
if i loose money when i arrest,rob,kidnap,Ect Im not going to do any of those commands because i wouldn't want to loose money,it would destroy alot of RP
That's true, every time someone were to engage in an RP event, they have a risk of dying. Implementing a mechanic that makes the player lose currency on death would lead to a decrease of robs, kidnaps, arrests,(unless you're in big groups) etc., essentially killing off these roles from roleplay.
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By Doc Night
#89527
If i loose money when i die,Il be trigged af
That would be the point. Don't want to lose money, don't die. Easy enough.
I do not believe bamboo should be a contributing factor in the loss....
Can you elaborate why, or possibly add a better alternative?



Guys, don't get me wrong, I know it's controversial. The whole point of it is for people to be "Fuck that, I'm not losing thousands of bamboo to a robbery." There needs to be something serious that people really don't want to lose to enforce the FearRP on it's own right. I'm not saying this is a perfect idea, and I'm entirely open to hear other suggestions.

Please bear in this isn't a permanent solution, either. We could try this for a bit, and see how it works. If it's shit, then we can always get it removed again.


I believe the idea stands for itself, but I would be happy to elaborate.

Bamboo is not something everyone has, and it provides a more contributing factor towards "robbery that does not fall into to context"

You lose money then every asshole on the block could force a "bad outcome robbery" where death for supposedly pulling s gun happens.

Even in the most legitimate terms it gives way to extortion, in the respect of "You don't want to lose this much money, give me a portion of it and stay alive".

In my mind that's where it could easily lead to,as the idea of newlife rp that has been brought up, you die, you lose your items and start over. While still having the cash to replace it, instead of arbitrary losing cash and items
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By RyDollaSign09
#89531
On the topic of FearRP,
I think players should be banned for certain FearRP situations or not be restored for some.
Players enter mass kos situations willingly, and get killed multiple times and expect a restore, leaving a hole in the moderator's pocket who assists, up to 20k in restoration costs.
Instead I think that player should be warned, banned, or told 'tough luck' depending on the situation.

Sorry if this is completely off topic, but I had to share that!
User avatar
By Abstract Shadow
#89622
if i loose money when i arrest,rob,kidnap,Ect Im not going to do any of those commands because i wouldn't want to loose money,it would destroy alot of RP
That's true, every time someone were to engage in an RP event, they have a risk of dying. Implementing a mechanic that makes the player lose currency on death would lead to a decrease of robs, kidnaps, arrests,(unless you're in big groups) etc., essentially killing off these roles from roleplay.
I don't think it'd kill those roles at all, it'd just make players much more cautious of dying, or committing those crimes, which would be the point. In likeness, officers will be faced with the same fear trying to stop raids, kidnapping, and calling arrests on players.

In addition, it IS my hope that this will force some players to the 'support' roles, such as farmer, or builder, etc. I strongly dislike having a server that's only cop vs robber.
Yes, maybe it will cause the criminals to be more cautious, but on top of that, the cops who are not in large groups will also have to be more cautious and it will ultimately decrease rp events as a whole.
User avatar
By Abstract Shadow
#89656
-snip-
Yes, maybe it will cause the criminals to be more cautious, but on top of that, the cops who are not in large groups will also have to be more cautious and it will ultimately decrease rp events as a whole.
That's not, in itself, a bad thing. People should be able to go about their day without constantly worrying about getting robbed or arrested. RP is not only about "RP events", it's about playing your role. So many people, including myself, have forgotten that this isn't an arrest or robbery simulator, it's playing the life of whatever role you've chosen.
Good point. Just keep in mind that RP events are part of the life you're playing.
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By The Duke II
#89793
Through my time on PH, FearRP has been a constant issue. The idea of it is that players are supposed to fear death, and make every attempt to preserve their life. As we all know, this is not the case, and mods have a difficult time enforcing this rule. I'd like to suggest a couple of mechanics to actually make players fear death.

The current idea is that upon death, a player's inventory is instantly deleted. In KOS situations this will be not be an issue, as a mod may restore lost inventory. The purpose of this that upon death, your buddy cannot pick up and return your gear, will prevent KOSing for certain pieces of gear such as Hell's Furies, and prevent duping gear through picking up KOS loot. So far I have not been able to think of any issues that this would cause.

The second idea is that there is a loss of bamboo upon death. The immediate issue with this is KOS, so it was my thought that the /restoreinv command could also return the amount of bamboo lost for death. In order to make it applicable for everyone, it would have to be a percentage based loss, I'd say 10%. The idea behind this is a more damaging loss for players who can rebuy their inventory hundreds of times, but the loss of thousands of bamboo for death would make them reconsider. It is a fairly common mechanic in many games that death means you lose cash.

Again, the purpose of these suggestions is to actually make players fear death. I'd love to hear everyone's suggestions on this.
i don't think a player should lose 10% of their balance. this is a lot. i'd prefer 1%. Also, this money 'lost' should go somewhere so that the player may be able to regain it.
User avatar
By MilkBucket
#89802
This would also break the robbing part of role play since you might have to kill the person that you are robbing or the robbers and you get nothing out of it, also you if you are robbing and they don't comply or run and you kill the loot will just despawn instantly and there would be no point for them to rob the person or no point to rob at all.

GET ACCESS TO CUSTOM KITS & COMMANDS!