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By Yoseph
#127768
Also you guys have sentries which have guns in them :/, realistically you only need one for the prison room, yet there's quite a bit of sentries there.
I do agree the sentries, is way to overkill too tho. But the regions is a must-have for RP purpose, but all lockers/Storasge misuse of the region should not be tolerated, and iam sure Yosepsh will handle it accordingly.
Lockers have already been taken care of. Only items that were even stored, and currently being stored in wooden storages, in the lockers was clothing and prisoner clothes. If anyone placed anything else, they were kicked from the group so I am very strict about that, as i myself think that if we are allowed to play items other then food and prisoner clothes it’ll be unfair.
“@everyone I have found Clothing / Weapon Attachments in the PSD Lockers. These should NOT be in these lockers as they are designated for the prisoner's food / medical supplies / inmate clothing. Please do Not Put anything other than Food & Medic Supplies in the lockers.“
#127901
Hi. I would like to raise a couple issues.

Storages are NOT allowed in regions.
Sentries ARE storages, and if a 2x2 gun (like a kobra) or 2x3 (like a honeybadger or backash) is put in, the remaining slots can be used as storage freely.

Sentries may NOT face functioning external doorways. If every door where suddenly be open, everyone outside the base MUST still be safe.
I have, more than a couple times, had to go on duty and get the attention of a PSD member because not all of the sentries placed conform to the rules.

As it stands, I've found sentries quite frustrating, as well as regioned police areas. In addition to this, more and more officers have been giving jail times >20 minutes, and delaying considerably before starting timers.

You should not have a jail timer over 20 minutes, for the sake of reasonableness.


Despite these, though, police are BADLY outnumbered, and I appreciate the hardship they go through.

Realistically, cops ought to have considerable resources, and would be able to have multiple armed guards in their jails at any time. Despite this, the guards would not be bulletproof, and there wouldn't be an armed guard stationed on the INSIDE of a cell.

I propose the following:
Regions for police groups are removed, and replaced with a micro region to protect a sign or two explaining the rules surrounding police bases:
Police bases (with the rule signs) may have ONE locker, and THREE sentries. The sentries must use weapons that can be acquired from police or SWAT kits (to better represent them as members of the force) and may not be placed on the inside of cells. The generator may be locked away, but must be acessible without salvaging or destroying items.

Police bases may NOT be raided at all, UNLESS a raid-capable role (including doctor and bodyguard, not including police) is currently being held there.
An alternative would be to give bandits access to /rescue to be used on criminals/outlaws, but I feel that may not be as easy to look up in logs.

Let me know what you think, I'm eager to discuss and improve on this!
Skellethone liked this

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